
Yes Man Automatically Upgrades Securitron Army
Fallout: New VegasYes Man will automatically upgrade the Securitron army when his broadcasting power is upgraded.
Yes Man will automatically upgrade the Securitron army when his broadcasting power is upgraded.
A simple mod that will pause the game when fast traveling.
Adds a player home in Springvale by the Red Rocket Pitstop.
An all-in-one merge of the gameplay-changing mods by many mod authors for Capital Wasteland.
Rebalances TTW repeatable quest rewards to be less casual and unbalanced.
A fixed, compatible, and slightly improved version of the JSawyer. To give you mostly the intended experience of the original mod.
Delays DLC until you meet the required level or visit the respective location.
Cycles through your grenades and then re-equips your weapon back.
Fixes and quality of life tweaks, meant to use alongside existing fixes.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Turns all Sunset Sarsaparilla star bottle caps face up using BOS features.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
A port of Realistic Repair by defear on Nexus Mods. It's been patched be TTW 3.3+ compatible. I liked it's features and found all I had to do was edit some Formlists and a make a few minor tweaks and it runs with TTW just fine.
TTW conversion of a mod that restores Tenpenny Tower Radio.
The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. It does so without modifying the executable files on disk, so there are no permanent side effects.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Journey to Maddox Island in the Chesapeake Bay and experience a large quest mod with its own worldspace, story, characters, locations, and events that the player is sure to never forget.