Statics to Vanilla Items
Fallout 3Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
TTW conversion of a mod that attempts to restore the custom signs intended for Fallout 3's pre-war military bases.
TTW conversion of a mod that restores Tenpenny Tower Radio.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
TTW conversion of a mod that restores a hangar door leading to outside Rivet City's science lab.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)
Adds new kinds of Nuka-Colas and other related content to the game.
Y-3 implant now removes radiation effects from items instead of "undoing" them.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
A complete polish pass over the Mothership Zeta DLC, improving interactions, crafting, and other tweaks.
Tweaks the crash site of Recon Craft Theta for consistency and to provide player agency.
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Implements non-unique Nail Guns and distributes them across the wasteland.
Restores Lonesome Road's Flechettes and expands their gameplay and crafting.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Introduces crafting interfaces to The Sink's personalities.
Makes Freeside less linear and more open-ended by adding paths and interiors between areas