Classic Armor Scriptrunner Replacements
These are some scriptrunner files for classic equipment mods so you can hide those ESPs.
These are some scriptrunner files for classic equipment mods so you can hide those ESPs.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Integrates Deathclaw Meat into the game with some craftables.
Adds a misc stat and challenge for killing ravens.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)
Adds new kinds of Nuka-Colas and other related content to the game.
Y-3 implant now removes radiation effects from items instead of "undoing" them.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Adds a repeatable challenge and misc stat for activating ham radios.
Espless tweaks to item, recipes, and reorganizes the crafting menu.
Implements non-unique Nail Guns and distributes them across the wasteland.
Restores Lonesome Road's Flechettes and expands their gameplay and crafting.
Files to bring realistic stats and other changes to guns using Scriptrunner.
Adds crafting stations and additional containers to several vanilla player homes.
Removes the weight of junk so you can become a true scavenger.
Simply adds some options to modify DT/DR on playable armors.
Just some personal minimalist and black themed intro slides I made.
Allows you to convince Mr. House to spare the Brotherhood of Steel.
Makes the various Strip factions friendly after completing their respective quests.