Summary
Simply adds some options to modify DT/DR on playable armors.
Languages
Any
This mod has four modes, you may change which mode you use in the config file.

JESawyer
• Light Armor: Have no DR.
• Medium Armor: Have a DT:DR ratio of 100%:60%.
• Heavy Armor: Have a DT:DR ratio of 100%:80%.
• Power Armor: Based on their original armor class, increase the DR ratio by +40%.

Classic
• Changes DR to be the main armor system with reduced DT values, similarly to how the original games implemented it.

Static
• Light Armor: Have no DR.
• Medium Armor: Have 12 DR.
• Heavy Armor: Have 18 DR.
• Power Armor: Get a +10 DR bonus.

Dynamic
• Light Armor: Are all DR, making them more effective against single high-damage attacks (e.g. Deathclaws and explosives).
• Medium Armor: Are split DT-DR, making them moderately effective against everything.
• Heavy Armor: : Are all DT, making them more effective against weak and automatic weapons (e.g. Dogs and SMGs).

Crunched
• Light Armor: Have their DT values crunched slightly to be closer 12 DT, adds slightly more crunched DR.
• Medium Armor: Have their DT values crunched slightly to be closer 15 DT, adds slightly more crunched DR.
• Heavy Armor: : Have their DT values crunched slightly to be closer 18 DT, adds slightly more crunched DR.

Tale of Two Wastelands
• Light Armor: By default, just reduces DR values by 50%.
• Medium Armor: By default, just reduces DR values by 33%.
• Heavy Armor: : By default, just reduces DR values by 25%.
• Power Armor: Can be modified on top of base class changes, by default does nothing special.