FPGE Compatibility Template
Fallout: New VegasA simple skeleton script for mods to add FPGE support.
A simple skeleton script for mods to add FPGE support.
Just a collection of compatibility patches for whatever mods I feel like patching.
Convince Joe Cobb to leave Goodsprings alone.
A mod that prevents you from using unique items when repairing other items with the Jury Rigging perk.
A pre-made KEYWORDS file with every unique item in New Vegas, Tale of Two Wastelands, The Frontier, and Someguy Series.
Prevents you from accidentally selling unique items.
TTW Combined Bobbleheads combines the old Fallout 3 Bobblehead effects with the newer Tale of Two Wasteland effects. For those that enjoyed the old bobbleheads but still want to enjoy the new effects that TTW presents.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game. Removes all of the tutorial messages and railroading, to create a more immersive opening experience.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
Mod focused on improving various parts of game's LOD system, removing node, texture and material limits, adding animation and specular support, and fixing tree LOD.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.