
Arkham Origins XE (Extreme Environment) Suit
Batman™: Arkham KnightAdds the XE (or Extreme Environment) suit from Batman Arkham Origins with a few color variations to choose.
Adds the XE (or Extreme Environment) suit from Batman Arkham Origins with a few color variations to choose.
A total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single play-through. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game.
Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.
Adds a player home in Springvale by the Red Rocket Pitstop.
An NVSE plugin which adds new functions and engine-level tweaks. For heathens who have forsaken the Vanilla-Style way.
Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.
Adds the Damaged version of Post-Arkham City Batsuit v7.43 as a Suit Slot. Keep in mind none of the original issues were fixed.
Port of Arkham City Animated Batman from Batman: Arkham City to Batman: Arkham Origins
Replaces the font with the 8-bit Operator JVE font used in Undertale and DELTARUNE.
This mod restores The Joker model used In the beta build of Batman: Arkham Asylum along with the PS3 exclusive dlc
might be against the rules but i need to test something for an rss feed bot
A texture swap which changes the Sinestro Crops skin to a Green Lantern Corps suit.
Add Matt McGinnis Robin suit from the batman Beyond comics
Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.
minimal effort patch to fix MoMod crashing when using TTW and resolve conflicts