
Lone Star - Another JSawyer
Fallout: New VegasA fixed, compatible, and slightly improved version of the JSawyer. To give you mostly the intended experience of the original mod.
A fixed, compatible, and slightly improved version of the JSawyer. To give you mostly the intended experience of the original mod.
Delays DLC until you meet the required level or visit the respective location.
Rebalances TTW repeatable quest rewards to be less casual and unbalanced.
Transform Windhelm into a city that honors its storied past and vibrant culture with subtle, lore-rich additions. A lightweight mod by Leet that adds a majestic Ysgramor statue, sacred Dark Elf shrines, and hardy trees to the ancient capital.
Transform Whiterun into a lush, vibrant city with towering aspens that breathe new life into its districts! A lightweight mod by Leet that adds a touch of nature’s splendor to Skyrim’s heartland, perfect for adventurers seeking a refreshed cityscape.
An expansion of Outland in New Atlantis with working displays you can steal from, more store space, and rotating armor displays.
Makes the interiors on all planets use their planet's gravity instead of setting gravity to 1.
Reworks food and drink buffs so they're actually useful across a playthrough.
Complete overhaul of most of the skills in Starfield with the goal of making each skill more interesting and meaningful for the player.
Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Watchmen and Assassins from Sentinels to continue increasing their Sneak Attack.
Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.
Overhauls the Sneak Attack feat line, giving it to Jedi Sentinels, as well as implementing a system for characters that multiclass into Sentinels from Scoundrels to continue increasing their Sneak Attack.
Implements bonus attacks and penalties for using Blaster Rifles and Heavy Weapons. Rifles allow making one extra attack per round, at a -4 attack penalty. Heavy weapons allow making two extra attacks per round, at a -6 attack penalty.
Adds a modular system designed to show popup messages on level up similar to older TES games like Morrowind and Oblivion for added flavor when leveling up.
Adds a banking system to deposit and withdraw credits to earn interest on and take out loans including a way to take credits through the Unity to NG+.
High on the cliffs in The Rift, a wizard's tower stands overgrown by the mystic fungal scaffolds of House Telvanni. Are you a bad enough dude to claim this immaculately detailed home for yourself?
Forwards all of VAE2's effects to MLU's weapon changes.
Removes useless junk from the leveling lists and containers and replaces it with static versions on the world map.