A Very Uncreative Collection of FPGE Mods

Summary
A collection of my FPGE mods.
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These files are provided as is and may or may not work with the latest version of FPGE. No support or updates will be provided.

It consists of the following mods:

FPGE - Keep Your Companions - A script will move any alive, unhired companions to the Lucky 38 and re-enable them.
FPGE - Leave the Mojave No End Credits: Leave the Mojave without playing the end credits.
FPGE - Legion and Chairmen Alliance: The Chairmen will no longer be destroyed if Caesar is still alive.
FPGE - Legion Doesn't Destroy Hoover Dam: Hoover Dam will no longer be destroyed in the Legion ending.
FPGE - Legion Ending Keep Gambling - Does not disable the dealers, cashiers, or bartenders in Ultra-Luxe and Gomorrah in the Legion ending.
FPGE - Legion Ending No Family Alliances - Destroys the Omertas and White Glove Society in the Legion ending regardless of the outcome of their quests.
FPGE - Lucky 38 NCR Removal: Removes the NCR's presence from the Lucky 38.
FPGE - Lucky 38 Usable Auto-Doc: Makes Caesar's Auto-Doc usable.
FPGE - McNamara HELIOS One - The Brotherhood of Steel will take over HELIOS One in the independent ending if the Securitron army or Hoover Dam is destroyed and McNamara is still elder.
FPGE - Moore Name Change - Changes Colonel Moore's name to reflect her promotion. Removed in version 7.0. FPGE now does this.
FPGE - Mojave Outpost NCR Removal - Removes the NCR presence from Mojave Outpost in the House, Legion, and Yes Man ending. It also changes the ownership to the player.
FPGE - NCR and Legion Endings No Securitrons - Removes the Securitrons from the Strip in the NCR and Legion endings.
FPGE - NCR and Legion Use the Securitron Army - Enables the Securitron army in the NCR and Legion endings.
FPGE - No Brotherhood Checkpoints - Disables the Brotherhood of Steel checkpoints in the Mr. House and Yes Man endings.
FPGE - Rebuild New Vegas - Enables/disable the reconstruction assets in the House and Yes Man ending.
FPGE - Three Families Removal - Removes all Three Families and gamblers from the casinos in the Yes Man ending.
FPGE - Yes Man Ending No Gamblers - Removes all gamblers and travelers from the Strip.
FPGE - Yes Man Ending Primm Securitrons: Enables Securitrons in Primm if you upgrade the Securitron army in the Yes Man questline.