Chemistry Set Upgrade

Summary
Replaces the god awful vanilla chemistry sets with something more useful and robust.
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This is a mod that overhauls how the chemistry sets work. In vanilla, chemistry sets are one time use crafting stations that give you a handful of Stimpaks or Chems before being marked as destroyed. I thought this made them utterly useless, worthless, and pointless.

To rectify my issues with the chemistry sets, I have completely rewritten them to allow you to select what kind of Stimpak or Chem you want to brew, provided you have the appropriate science skill. In addition, there are more options for Chems and Stimpaks that you can brew, totaling 13. Additionally, the quantities of each item you brew are customizable and can be changed in the ini file.

Chemistry sets in the base game, Dead Money, and Old World Blues will automatically be replaced with my new version with Base Object Swapper. If you are not use Base Object Swapper, then installing my mod will have no effect on the game.

Besides the science skill, there are no requirements or cooldowns on the chemistry sets. You can use it as many times as you want in succession.

Brewable Items:
- Stimpaks (Requires 20 in Science)
- Super Stimpaks (Requires 50 in Science)
- Psycho (Requires 20 in Science)
- Buffout (Requires 20 in Science)
- Mentats (Requires 20 in Science)
- Party Time Mentats (Requires 50 in Science)
- Steady (Requires 20 in Science)
- Rebound (Requires 20 in Science)
- Jet (Requires 20 in Science)
- Ultra Jet (Requires 30 in Science)
- Rocket (Requires 50 in Science)
- Turbo (Requires 30 in Science)
- Cloud Residue (Requires 25 in Science)

Installation:
Install using Mod Organizer 2. I do not use and will not support any other mod manager.

Future Plans:
- Potentially add a configurable cooldown.
- Add more items to the menu.