Some Fallout 3 replacers for TTW
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Adds new kinds of Nuka-Colas and other related content to the game.
Allows you to set your home marker that fired followers can return to, instead of only the Lucky 38.
The New Vegas Script Extender, or NVSE for short, is a modder's resource that expands the scripting capabilities of Fallout: NV. It does so without modifying the executable files on disk, so there are no permanent side effects.
A collection of INI mods to configure Game Settings to your liking. Powered by lStewieAl's Tweaks.
Fixes and quality of life tweaks, meant to use alongside existing fixes.
Rebalances TTW repeatable quest rewards to be less casual and unbalanced.
A fixed, compatible, and slightly improved version of the JSawyer. To give you mostly the intended experience of the original mod.
Convince Joe Cobb to leave Goodsprings alone.
A mod that prevents you from using unique items to repair other items.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
A simple mod that prevents the Ghouls from wiping out the Tenpenny Residents.
Join some miscellaneous factions that you can't join normally.
Makes the various Strip factions friendly after completing their respective quests.
Makes the Canterburry Commons caravans impervious to the wasteland, but not to the player. Now without a plugin!