Complete Player Home Upgrades
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Implements non-unique Nail Guns and distributes them across the wasteland.
Restores Lonesome Road's Flechettes and expands their gameplay and crafting.
Allows you to convince Mr. House to spare the Brotherhood of Steel.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Introduces crafting interfaces to The Sink's personalities.
Restores the Pilot Skill from the best Fallout game, and painstakingly adjusts every vanilla driving section to use the new skill.
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
A cellar based player home for Point Lookout.
Distributes some extra preorder items throughout the wasteland which typically don't get distributed by other placement mods.
Do you ever feel like pressing control while running to slide? Me neither, but I thought it would be funny. I wish I had an animator make animations for me.
Allows you to set your home marker that fired followers can return to, instead of only the Lucky 38.
Adds Confirmed Bachelor and Cherchez La Femme options to mirror any Black Widow and Lady Killer options in Fallout 3 and its DLC, and adds new ones for the canonically gay and lesbian merchants, and an option to tell Dad.
They said we weren't going to call him "Bob" but we're calling him "Bob" now.
Journey to Maddox Island in the Chesapeake Bay and experience a large quest mod with its own worldspace, story, characters, locations, and events that the player is sure to never forget.