Enderal SE
Steam release is unmaintained since 2022 and is not supported. GOG release is up to date.
Unfortunately the butterfly respawning problem still exists in 2.1.4.2... O_o
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Hi! I wanted to play again after few days, but my saved game couldnt be found. The "load" option is just dark, but i'm already few hours in and would hate to loose it all. Never had this issue before. I looked at the path where the game finds saves, even changed it a few times, but it didn't help and I don't know what to do next. I didn't do anything between my play few days back and today. I can see all of my previous saves in a file, so they still exist, but I can't get the game to see them. Is it a fixable issue?
I'm new to gaming and not very (not at all) tech-savvy, so I don't really know what to do.
Thank you kindly for your reply.
I'm new to gaming and not very (not at all) tech-savvy, so I don't really know what to do.
Thank you kindly for your reply.
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Did you install the game with GOG Galaxy? See how to revert to an old version.
Is it normal butterflyes respawn rapidly? (expeciall if you turn your back to them) (ver. 2.1.4.1 torrented, no mods). Or maybe this is the latest gameplay innovation?
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No, might need another fix
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Can't wait a hotfix 🙏
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The only change was CritterSpawn Congestion Fix, and looks like this is intended behavior which was disrupted by hanging scripts. You can get the No Respawns or Old Respawns version from https://www.nexusmods.com/skyrimspecialedition/mods/67276?tab=files
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Ooh, I see a mistake in RandomFloat() call which indeed should result in immediate respawn of one buttefly when you look away.
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The same happens with torchbug and maybe others.
UPD: and so, what is better: to download CritterSpawn Congestion Fix mod or to wait Enderal veryhotfix? :)
UPD: and so, what is better: to download CritterSpawn Congestion Fix mod or to wait Enderal veryhotfix? :)
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I also got a couple crash fixes ready, so looks like 2.1.4.2 is coming this weekend.
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OMG, I, m so happy. P. S. Thnx for updated localizations, all menu buttons translated now!
Hi! I read the GOG installer will receive an update to the newest version 2.1.4 soon. Do you have an update when this will be the case?
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Well, I am working on a build right now, then I need to look at two submitted patches, then try to improve one of the new patches, then contact GOG because they were supposed to assign a Product Manager but never did, then the release will happen. So, soon.
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Thanks a lot :-)
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The new build is already available via GOG Galaxy.
PSA https://www.gog.com/forum/enderal_forgotten_stories/psa_enderal_se_has_been_updated_to_the_latest_version
PSA https://www.gog.com/forum/enderal_forgotten_stories/psa_enderal_se_has_been_updated_to_the_latest_version
Hi! Is the project alive? I'm waiting for 2.1.5 to get VR support, but it seems the updates stopped rolling out in August last year... Any (even very prelminary) date for 2.1.5?
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Oh my god, last update was 4 months ago, the project is dead!!11
The closest release is 2.1.4.1 ironing out some bugs (very soon), after that I will be playtesting VR for 2.1.5. I don't know when it will be ready. If you can't wait, get a VR patch for 2.1.4 prepared by gameds on the development discord. You will be able to update it to 2.1.5 later.
The closest release is 2.1.4.1 ironing out some bugs (very soon), after that I will be playtesting VR for 2.1.5. I don't know when it will be ready. If you can't wait, get a VR patch for 2.1.4 prepared by gameds on the development discord. You will be able to update it to 2.1.5 later.
Hello! Will the russian language pack version v2.0.12-hotfix.5 work with Enderal v2.1.4? Thank you for your work!
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Yes.
Language strings (interface, dialogs) are usually specific to every new version and supplied with the mod itself.
The language packs contain barely ever changing translated textures and videos, and an INI switching language in the mod. This means, it is possible to switch language only by editing Enderal - Forgotten Stories.ini, but you won't have translated posters, for example.
Language strings (interface, dialogs) are usually specific to every new version and supplied with the mod itself.
The language packs contain barely ever changing translated textures and videos, and an INI switching language in the mod. This means, it is possible to switch language only by editing Enderal - Forgotten Stories.ini, but you won't have translated posters, for example.
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Thank you! BTW, I don't think anyone knows the game better than the developer, so I wanted to ask if you think any of the playstyles/skills/classes are unbalanced or too weak at the moment? I've heard that alchemy in Enderal is weak if you play without lycanthropy, so it would be interesting to know, because I'm going to play for the first time and don't want to run into a combination that will be completely ineffective.
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I am not the developer, I'm a developer, I stepped in very late in the game. See Credits for the list of developers.
As to alchemy, this notion comes from the fact that alchemy did not exist in Enderal as a coherent system up until the 2.1.4 update this year. It was a hodgepodge of grandfathered ingredients, unfinished overhauls, ad-hoc edits and Forgotten Stories additions. The alchemy system has been reworked in 2.1.4 and is now generally more potent, see changelog.
As to alchemy, this notion comes from the fact that alchemy did not exist in Enderal as a coherent system up until the 2.1.4 update this year. It was a hodgepodge of grandfathered ingredients, unfinished overhauls, ad-hoc edits and Forgotten Stories additions. The alchemy system has been reworked in 2.1.4 and is now generally more potent, see changelog.
Hello, i know you are not responsible for Enderal Gameplay Overhaul, but i love your work so i'll ask here too.
Is there any way to make the latest version work with EGO SE? The scripts got broken and there is no feasible way to reduce arcane fever since any method i try only reduces it by -0.0% to 50% (for example).
The only thing that still works for some reason is the peaceweed pipe's 1% reduction, bu that is hardly convinient.
Is there a console command or a bat file or anything that can help me manage arcane fever manually?
I would put ambrosia in a random container or something and then use the command to mimic the gameplay.
Thanks a million.
Is there any way to make the latest version work with EGO SE? The scripts got broken and there is no feasible way to reduce arcane fever since any method i try only reduces it by -0.0% to 50% (for example).
The only thing that still works for some reason is the peaceweed pipe's 1% reduction, bu that is hardly convinient.
Is there a console command or a bat file or anything that can help me manage arcane fever manually?
I would put ambrosia in a random container or something and then use the command to mimic the gameplay.
Thanks a million.
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EGO is a very intrusive mod and should not be used with a proper update.
Arcane Fever is stored in the LastFlattered actor value. It is stored as a negative number, which means 10% is -10, 50% is -50.
To reset Arcane Fever, you can modify this value to made it equal zero. When, for example, your Arcane Fever is 70%, run
player.modav lastflattered 70
(setav will not work as you expect, use modav)
Arcane Fever is stored in the LastFlattered actor value. It is stored as a negative number, which means 10% is -10, 50% is -50.
To reset Arcane Fever, you can modify this value to made it equal zero. When, for example, your Arcane Fever is 70%, run
player.modav lastflattered 70
(setav will not work as you expect, use modav)
May be i have some ambient sounds bug, sometime ambient sound didnt stopped , meaning is that after teleport from canyon, Im still hear the wind in the city
It can be fixed by reload the save. i have Enderal SE 2.1.4 and the latest skyrim steam version
Sorry for my poor english,Is there any solutions?
It can be fixed by reload the save. i have Enderal SE 2.1.4 and the latest skyrim steam version
Sorry for my poor english,Is there any solutions?
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The last version posted on Steam is 2.0.12.4, released in 2022, not 2.1.4.
You are probably talking about the ambient sound getting stuck after teleporting from the Island of Kor. It is an old known issue which has not been fixed yet. And yes, it disappears for good after reloading a save which makes it harder to pinpoint.
You are probably talking about the ambient sound getting stuck after teleporting from the Island of Kor. It is an old known issue which has not been fixed yet. And yes, it disappears for good after reloading a save which makes it harder to pinpoint.
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thank you for answer me,but i mean im using the latest skyrim steam version as base, not the standalone from steam. Anyway thank you for answer .
Hey! Uncertain whether this is a bug or not; it's a minor issue regardless. I was snooping around in the game's audio files and I found lines for both Jespar and Calia reacting to a phasmalist player. I've played a phasmalist more than once, summoned my apparition in front of these two countless times and I've never been able to trigger these lines. I also found lines for friendly fire that I've never heard in-game (I've heard Tharaêl's, but never Jespar's). Am I simply missing something or are they not firing for some reason? I'm playing the latest version with no mods.
Many thanks for the help and for keeping Enderal alive and healthy!
Many thanks for the help and for keeping Enderal alive and healthy!
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All lines were recorded way before I stepped in, I need to know the file names to answer your question.
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Thanks for the quick reply. I think these are all of them. I've included a few more that I don't think I've heard in-game either. There's also lines of them reacting to a lycanthrope, but since I've never played as one I don't know whether or not those are working as intended. I also didn't check the other companions, I'm not that far ahead in my playthrough.
Jespar reacts to a phasmalist:
jespardial_jespardialogue__0002c5d8_1
jespardial_jespardialogue__0002c5d9_1
jespardial_jespardialogue__0002f010_1
jespardial_jespardialogue__0002f011_1
Calia reacts to a phasmalist:
caliadialo_caliadialogue_f_0002f012_1
caliadialo_caliadialogue_f_0002f013_1
Friendly fire Jespar:
fs_nqr05_fs_nqr05_taunt_0002412f_1
fs_nqr05_fs_nqr05_taunt_00024130_1
jespardial_jespardialogue__0002c5cc_1
jespardial_jespardialogue__0002c5cd_1
jespardial_jespardialogue__0002c5ce_1
Friendly fire Calia:
caliadialo_caliadialogue_h_0002c5d5_1
caliadialo_caliadialogue_h_0002c5d6_1
caliadialo_caliadialogue_h_0002c5d7_1
fs_nqr05_fs_nqr05_taunt_0002412d_1
fs_nqr05_fs_nqr05_taunt_0002412e_1
Jespar near death (I think?):
fs_nqr05_fs_nqr05_death_00024136_1
jespardial_jespardialogue__0002c5d0_1
jespardial_jespardialogue__0002c5d1_1
jespardial_jespardialogue__0002c5d2_1
Calia near death (I think?):
caliadialo_caliadialogue_b_0002c5db_1
caliadialo_caliadialogue_b_0002c5dc_1
caliadialo_caliadialogue_b_0002c5dd_1
Jespar reacts to a phasmalist:
jespardial_jespardialogue__0002c5d8_1
jespardial_jespardialogue__0002c5d9_1
jespardial_jespardialogue__0002f010_1
jespardial_jespardialogue__0002f011_1
Calia reacts to a phasmalist:
caliadialo_caliadialogue_f_0002f012_1
caliadialo_caliadialogue_f_0002f013_1
Friendly fire Jespar:
fs_nqr05_fs_nqr05_taunt_0002412f_1
fs_nqr05_fs_nqr05_taunt_00024130_1
jespardial_jespardialogue__0002c5cc_1
jespardial_jespardialogue__0002c5cd_1
jespardial_jespardialogue__0002c5ce_1
Friendly fire Calia:
caliadialo_caliadialogue_h_0002c5d5_1
caliadialo_caliadialogue_h_0002c5d6_1
caliadialo_caliadialogue_h_0002c5d7_1
fs_nqr05_fs_nqr05_taunt_0002412d_1
fs_nqr05_fs_nqr05_taunt_0002412e_1
Jespar near death (I think?):
fs_nqr05_fs_nqr05_death_00024136_1
jespardial_jespardialogue__0002c5d0_1
jespardial_jespardialogue__0002c5d1_1
jespardial_jespardialogue__0002c5d2_1
Calia near death (I think?):
caliadialo_caliadialogue_b_0002c5db_1
caliadialo_caliadialogue_b_0002c5dc_1
caliadialo_caliadialogue_b_0002c5dd_1
1 reply, 2 total
Thank you.
The friendly fire and near death lines were removed, since there is probably no point in being so dramatic so often when they won't die anyway.
The phasmalism lines are there, and I will check for the next patch if they work or need fixing.
The friendly fire and near death lines were removed, since there is probably no point in being so dramatic so often when they won't die anyway.
The phasmalism lines are there, and I will check for the next patch if they work or need fixing.
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Ah, I see. I can understand the reasoning with the near death lines, they are pretty dramatic, but I find it a shame the friendly fire ones have also been removed - sometimes it's useful to know when you're accidentally roasting a companion instead of the enemy. That and hearing Jespar good-naturedly ask if we've had too much peaceweed was amusing, especially in comparison to other companions' less forgiving remarks.
Thank you again for your dedication.
Thank you again for your dedication.
Hi, I have a super weird bug. Every single item that is either in my inventory, an NPC's inventory or in a container does not get properly displayed. Basically, in the inventory UI the item name is just blank and it looks like my inventory is completely empty. However, when I hover over an area where the item should appear the 3D model and description are shown. So the items exist, they are just invisible within the list. It unfortunately makes the game unplayable because when I want to do something as simple as equip a weapon or drink a potion I have to scroll through my invisible list and go through every item until I find the one I was looking for using the 3D model as reference. I also cannot see what I pick up from bodies or containers and just have to press collect all and then try to figure out which item is new in my half-working inventory.
Any fixes for this?
I have NO mods installed. All other menus and maps work fine. I tried changing resolutions plenty of times but the issues persists throughout. I tried verifying the file integrity and everything seems to be there.
Thanks!
Any fixes for this?
I have NO mods installed. All other menus and maps work fine. I tried changing resolutions plenty of times but the issues persists throughout. I tried verifying the file integrity and everything seems to be there.
Thanks!
1 reply
Since you mentioned "no mods" and this is most likely a SkyUI issue (Enderal does not modify the inventory menu), I assume you are playing the outdated version on Steam. My only guess is SkyrimCustom.ini from your Skyrim SE interferes and you need to update SkyrimRedirector.dll. See this doc on what should be done for 2.0.12.4.
Quick Google search shows that MCM Helper for a wrong version of SSE may cause this issue. Other than that, no clue.
Quick Google search shows that MCM Helper for a wrong version of SSE may cause this issue. Other than that, no clue.
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P. S. There was no critter respawning problems in pre 2.1.4 (as I can remember).
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The only thing still confusing is unlimited butterfly wings farming (because of b/f ultra fast respawning).