Enderal SE
Some questions:
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
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Bethesda tightened up Steam integration too much for a runtime patch, the only known way to make it work in 1.6.1170 is to patch SkyrimSE.exe with Steamless.
Sorry to bother, but the GOG version (English) 2.1.4.2. Gog1 present some show stoppers when talking to Tealor Aranteal after the mission in Old Dothulgrad (you now where you find the ancient Pyrian beacon and parts with Caelia Sakaresh), when you come back to Tealor and speak to him the discussion ends but never exits the conversation mode, TAB does nothing but bring the menu, and I had to advance the CQC quest to get unstuck (talking to Caelia).
Same problem repeats with the Arch magistrate after collecting the black stones and defending the harbor and closing the gates coming back to the beacon letting Tealor Talk to the Archmagistrate finish his speech and its stuck again in conversation mode with no way out, I tried sqt again to see which quest was but no avail no matter which visible quest I advance I'm stuck in conversation mode, TAB be damned does nothing but bring the menu, oh when this happened in both cases the first with Tealor and later with the Arch magistrate you cannot save. Or load a saved game. Bummer really I though it was just one bugged convo but now there are at least two, I haven't tried the Young Aetherna mission or the Undercity Father mission yet. Any patch in the works that we don't know about it? Thanks Antonio.
Oh yes I'm on Windows 11 24H2, and here are my specs if it helps, Nvidia RTX2050 (4GB VRAM) 16GB RAM Intel Core i5 13420H (yeah laptop).
Defaut video drivers for Nvidia 532.10.
Same problem repeats with the Arch magistrate after collecting the black stones and defending the harbor and closing the gates coming back to the beacon letting Tealor Talk to the Archmagistrate finish his speech and its stuck again in conversation mode with no way out, I tried sqt again to see which quest was but no avail no matter which visible quest I advance I'm stuck in conversation mode, TAB be damned does nothing but bring the menu, oh when this happened in both cases the first with Tealor and later with the Arch magistrate you cannot save. Or load a saved game. Bummer really I though it was just one bugged convo but now there are at least two, I haven't tried the Young Aetherna mission or the Undercity Father mission yet. Any patch in the works that we don't know about it? Thanks Antonio.
Oh yes I'm on Windows 11 24H2, and here are my specs if it helps, Nvidia RTX2050 (4GB VRAM) 16GB RAM Intel Core i5 13420H (yeah laptop).
Defaut video drivers for Nvidia 532.10.
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Technically, this may happen when the script unlocking dialogs does not fire. Since there were no reproducible cases yet, it is unknown why this may happen. Before 2.1 there were also cases of locked dialogs (it just looked differently) but since nobody had a reproducible case, this issue is not moving.
Dialog locking relies on proper Skyrim behavior that it should close automatically when it finishes. When this behavior fails for whatever Skyrim dialog bug, player may become locked in the menu. I added a failsafe to Goodbye topics, if anyone in the future has the same issue, replace Data\SKSE\Plugins\EnderalSE.dll with this file and see if it helps.
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Hello! I wanted to set the language to Russian, but I changed it to Russian in the Enderal - Forgotten Stories.INI file. Instead, the game displays hieroglyphs. How can I change the language to Russian?
Thanks in advance for your help!
Latest GOG version
Forgotten Stories.INI
sLanguage=russian
Hello! I wanted to set the language to Russian, but I changed it to Russian in the Enderal - Forgotten Stories.INI file. Instead, the game displays hieroglyphs. How can I change the language to Russian?
Thanks in advance for your help!
Latest GOG version
Forgotten Stories.INI
sLanguage=russian
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Sorry for the meticulousness. But a lots and A LOTS of butterflyes repawning unstoppable. For example, in the first location "A Nice Day in Summer" I catch 40+ butterflyes of each types (40 blue and 40 green and more!). Is it REALLY intended behavior? Or something gone wrong? It look very strange that game gives so mush alchemical resources and reminds something like "legal cheating". Game version 2.1.4.2.
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I'm just running back and forth along the path. Flying butterfly ammount grows every minute. After 10 minutes there are tons of butterflyes in air. Even if I stay on start-game position (not moving) every minute new and new butterflies "jumping" from a ground. Now about 20 butterflies winging in air near me. Very strange, really.
Just start new game and do the same. What do you see?
Edit: while I whote the message 25 yellow and 30 blue new butterflies spawned. More and more looks like a game bug.
Just start new game and do the same. What do you see?
Edit: while I whote the message 25 yellow and 30 blue new butterflies spawned. More and more looks like a game bug.
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Copy this script critterspawn.pex to the `Scripts` directory - I halvened default critter count and increased cooldown time 5x.
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2) I'll check after my vacation.
3) Probably.
4) No idea, easy to patch.
5) xEdit.
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