Enderal SE
Yes.
Language strings (interface, dialogs) are usually specific to every new version and supplied with the mod itself.
The language packs contain barely ever changing translated textures and videos, and an INI switching language in the mod. This means, it is possible to switch language only by editing Enderal - Forgotten Stories.ini, but you won't have translated posters, for example.
Language strings (interface, dialogs) are usually specific to every new version and supplied with the mod itself.
The language packs contain barely ever changing translated textures and videos, and an INI switching language in the mod. This means, it is possible to switch language only by editing Enderal - Forgotten Stories.ini, but you won't have translated posters, for example.
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As to alchemy, this notion comes from the fact that alchemy did not exist in Enderal as a coherent system up until the 2.1.4 update this year. It was a hodgepodge of grandfathered ingredients, unfinished overhauls, ad-hoc edits and Forgotten Stories additions. The alchemy system has been reworked in 2.1.4 and is now generally more potent, see changelog.