Misc Item and Crafting Tweaks
Fallout 3Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Mod focused on improving various parts of game's LOD system, removing node, texture and material limits, adding animation and specular support, and fixing tree LOD.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Allows to skip introduction quests and start in front the Vault 101 door.
TTW conversion of a mod that restores Tenpenny Tower Radio.
TTW conversion of a mod that restores a hangar door leading to outside Rivet City's science lab.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Adds a misc stat and challenge for killing ravens.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)
Adds new kinds of Nuka-Colas and other related content to the game.
Y-3 implant now removes radiation effects from items instead of "undoing" them.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.