Viewmodel Shake Fix - NVSE
Summary
Fix for massive shaking during aiming caused by floating point precision loss.
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What?
Viewmodel suffers from floating point precision loss. Normally this wouldn't be an issue if not the fact that Obsidian forgot about the existence of world coordinates when making their jank aiming """system""".
Result?
The further you go away from the center of the world + look in certain directions, your viewmodel with shake uncontrollably, jumping in places due to running out of decimal places.
Fixed.
Compatible (and recommended to use) with Stewie's Smooth True Iron Sights Camera.
Balls
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Source Code
GitHub
Credits
lStewieAl
Hitman47101
Hitman47101