
Fallout 3 Fort Monuments Restored (TTW 3.3.3b Conversion)
Tale of Two WastelandsTTW conversion of a mod that attempts to restore the custom signs intended for Fallout 3's pre-war military bases.
TTW conversion of a mod that attempts to restore the custom signs intended for Fallout 3's pre-war military bases.
A render avatar of Hit's Gila Monster companion mod instead of a Pip-Boy style one.
A simple skeleton script for mods to add FPGE support.
Convince Joe Cobb to leave Goodsprings alone.
Adds a new stat to track item theft and a repeatable challenge.
Adds a stat for snowglobes you've collected.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game. Removes all of the tutorial messages and railroading, to create a more immersive opening experience.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
It has been said that Implied Hypnotics Inc. worked secretly on a device able to transport you from one place to another by warping space time continuum. Is it a legend or is there some prototype somewhere in an abandoned office in Freeside? You are about to find out.