![](https://img.mod.pub/200/1718116413-MdSDLHA1.jpg?width=360&aspect_ratio=16:9)
Unique Item Barter Protector
Prevents you from accidentally selling unique items.
Prevents you from accidentally selling unique items.
Gives the Mysterious Magnum 9000 base damage.
Adds crafting stations and additional containers to several vanilla player homes.
A total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single play-through. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Mod focused on improving various parts of game's LOD system, removing node, texture and material limits, adding animation and specular support, and fixing tree LOD.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
An NVSE plugin which adds new functions and engine-level tweaks. For heathens who have forsaken the Vanilla-Style way.
It has been said that Implied Hypnotics Inc. worked secretly on a device able to transport you from one place to another by warping space time continuum. Is it a legend or is there some prototype somewhere in an abandoned office in Freeside? You are about to find out.
These are some scriptrunner files for classic equipment mods so you can hide those ESPs.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)