Home and Safehouse Tweaks
Fallout: New VegasAdds crafting stations and additional containers to several vanilla player homes.
Adds crafting stations and additional containers to several vanilla player homes.
Allows you to convince Mr. House to spare the Brotherhood of Steel.
Makes the various Strip factions friendly after completing their respective quests.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Introduces crafting interfaces to The Sink's personalities.
Restores the Pilot Skill from the best Fallout game, and painstakingly adjusts every vanilla driving section to use the new skill.
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
A cellar based player home for Point Lookout.
Distributes some extra preorder items throughout the wasteland which typically don't get distributed by other placement mods.
Do you ever feel like pressing control while running to slide? Me neither, but I thought it would be funny. I wish I had an animator make animations for me.
A total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single play-through. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game.
ESPless mods that give ED-E both upgrades depending on what faction you give him to.
Allows you to set your home marker that fired followers can return to, instead of only the Lucky 38.