More Freeside Passages

Summary
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
Language
This mod opens up some areas in Freeside, with the goal in mind to try to make Freeside feel less linear, and make it a more open-ended gameplay area.

New content:
- 2 new interiors, with 5 new doors linking them to the worldspaces.
- 1 new junk gate linking the worldspaces, by Cerulean Robotics.
- 2 new doors to existing interiors, each acting as a bridge between the two worldspaces.
- 2 opened ruined buildings in the strip gate worldspace.
- 3 cleared rubble paths in the freeside north worldspace.

New and opened areas have been decorated with generic npcs, clutter, and loot. I aimed to make the areas feel like vanilla game areas.

3 of the doorways added by this mod are locked:
- The back alley way entrance of the new ruined store interior is a key-only lock, and it is held by the thug in the alley way that you talk to, and also contained in the desk at the back in the store.
- The alley way entrance to The King's School of Impersonation is a key-only lock, and is held by The King. You can pickpocket it off of him, loot it from his body, or retrieve it once he decides he owes you a favor. (done through quests)
- The lobby entrance to Cerulean Robotics is a Hard lock. If you don't have the skill level for it, you can find the key inside on a table.

No DLCS required, TTW patch included.
Note that non-ttw games take a lot for me to support and test, so your mileage may vary with only the base version.

A very crude diagram of the passages:
Red = Where the two worldspaces split.
Cyan = passages in the base game.
Green = new passages added by this mod.
Yellow = Newly opened spaces.



Compatibility with other mods:
Red = NOT COMPATIBLE or redundant
Yellow = Has issues
Cyan = Patch exists
Green = Fully or nearly fully compatible, no issues
This is by no means an exhaustive list, this is mostly stuff I've tested myself or can be absolutely sure of:
Tale of Two Wastelands - No conflicts, but a patch exists for a more complete experience that adds navmeshing, another entrance to Union Station, and some better kitpieces for the new interiors.
Strip and Freeside Map Markers - No conflicts, fully compatible.
Frank's Freeside Bar and Clinic┬á- Conflicts with the ruined store cell, because it uses the same door in the alleyway.´╗┐
Open Freeside mods┬á- This mod was made with the worldspace split in mind´╗┐, the doors added lead to the secondary worldspace. Not compatible.
Mojave NPCs - No conflicts or known odd interactions. Complements this mod well.
New Vegas Bounties I LE - No conflicts.
New Vegas Killer LE - No conflicts.
Silver Rush Roof Expanded - No conflicts or known odd interactions. Complements this mod well.
NV Interiors Remastered - No conflicts. Don't know about the original version.
A World of (Less) Pain - No conflicts. Don't know about the original version.
MoreMojave - No conflicts.

Uncut Wasteland - Slight z-fighting and clipping in the alleyway. Fixed by the patch in the files tab. NOT REQUIRED IF YOU'RE USING THE VERSION FROM WASTELAND SURVIVAL GUIDE.
Prerelease Restored - No conflicts or known odd interactions. Complements this mod well.
Functional Post Game Ending - The patch in the files tab makes the mod reactive to endings which enable Mr. House's construction efforts, endings which remove the thugs, and endings that kill the Kings.

I work tirelessly to support my mods and provide them for free.
Any support, even the smallest donation, would be greatly appreciated and would help me continue my hobby, which I pour my heart and soul into.

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