Nuka-Cola Expansion Ultimate
Fallout: New VegasAdds new kinds of Nuka-Colas and other related content to the game.
Adds new kinds of Nuka-Colas and other related content to the game.
Y-3 implant now removes radiation effects from items instead of "undoing" them.
A complete polish pass over the Mothership Zeta DLC, improving interactions, crafting, and other tweaks.
Tweaks the crash site of Recon Craft Theta for consistency and to provide player agency.
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Implements non-unique Nail Guns and distributes them across the wasteland.
Restores Lonesome Road's Flechettes and expands their gameplay and crafting.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Introduces crafting interfaces to The Sink's personalities.
Restores the Pilot Skill from the best Fallout game, and painstakingly adjusts every vanilla driving section to use the new skill.
Finally! An easy copy protection solution for your mods!
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
A cellar based player home for Point Lookout.
Distributes some extra preorder items throughout the wasteland which typically don't get distributed by other placement mods.
Do you ever feel like pressing control while running to slide? Me neither, but I thought it would be funny. I wish I had an animator make animations for me.
Allows you to set your home marker that fired followers can return to, instead of only the Lucky 38.