Goodsprings and Powder Gangers Truce
Fallout: New VegasConvince Joe Cobb to leave Goodsprings alone.
Convince Joe Cobb to leave Goodsprings alone.
A mod that prevents you from using unique items when repairing other items with the Jury Rigging perk.
A pre-made KEYWORDS file with every unique item in New Vegas, Tale of Two Wastelands, The Frontier, and Someguy Series.
Prevents you from accidentally selling unique items.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game. Removes all of the tutorial messages and railroading, to create a more immersive opening experience.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
Allows to skip introduction quests and start in front the Vault 101 door.
An NVSE plugin which adds new functions and engine-level tweaks. For heathens who have forsaken the Vanilla-Style way.
It has been said that Implied Hypnotics Inc. worked secretly on a device able to transport you from one place to another by warping space time continuum. Is it a legend or is there some prototype somewhere in an abandoned office in Freeside? You are about to find out.