Stash Organizer
1 reply
1 reply, 4 total
1 reply
1 reply, 4 total
Having an issue with certain player home mods, particularly Afterschool Special. The CIMS sorter system is like, making Stash Organizer be unable to sort into the CIMS containers. Ik Afterschool Special is as old as dirt, but I'm looking for some way to fix this. Can I remove a certain flag from those containers in the GECK? I don't even want to use CIMS at all.
1 reply
I don't see any sorting functionality in the non-Sortomatic version of Afterschool Special https://www.nexusmods.com/newvegas/mods/43757?tab=files
Love this mod! It's insanely helpful and actually lets me feel like I'm spending more of my time playing the game than managing my inventory.
The only issue I've run into is a possible incompatibility with certain player home mods? Still not quite clear on why it happens, but when I've enabled it in the Springvale Garage or the Vertibird Player Home - Liberty's Interior, activating some workbenches and then canceling out causes a duplicate set of all my crafting materials to be dumped into my inventory. (e.g. open the workbench with 100 scrap metal in my toolbox, cancel out, and I'll have 100 scrap metal in my inventory and 100 still in my stash). Unclear on how this happens, not sure if it's due to nonstandard crafting stations or another conflicting script or what. Oddly, never ran into this issue with the Mobile Truck Base.
The only issue I've run into is a possible incompatibility with certain player home mods? Still not quite clear on why it happens, but when I've enabled it in the Springvale Garage or the Vertibird Player Home - Liberty's Interior, activating some workbenches and then canceling out causes a duplicate set of all my crafting materials to be dumped into my inventory. (e.g. open the workbench with 100 scrap metal in my toolbox, cancel out, and I'll have 100 scrap metal in my inventory and 100 still in my stash). Unclear on how this happens, not sure if it's due to nonstandard crafting stations or another conflicting script or what. Oddly, never ran into this issue with the Mobile Truck Base.
1 reply, 2 total
I just started using this with Tale of Two Wastelands, and I'm loving it. One thing that seems odd, though, is that Blamco Mac and Cheese is categorized as "raw" food, whereas Salisbury steak is classified as cooked food. Both are unprepared, packaged foods, and both show +2 rads, so I'm surprised to see them sorted differently. (I figured cooked foods would be things like gecko steak, where the rads have been cooked out, and raw food would be things like gecko meat. A third category such as "packaged foods" would be ideal, if this mod is still in development. Either way, it's extremely useful, so thanks!
1 reply, 2 total
Possibly a bug when using companions that can act as workbenches like Veronica. It seems items are not returned from the inventory to the managed containers properly when using the "pull from containers" feature.
Repro steps:
Using the workbenches added by Home and Safehouse Tweaks in the same room works as expected so it seems to only be an issue with companions.
Repro steps:
- Make footlocker in Novac hotel room a managed container, put crafting materials that are used in workbench recipes in it
- Talk to Veronica -> "Could you help me craft something?"
- Notice you are able to use the materials in the container for crafting as expected
- Don't craft anything, exit the menu
- Leave dialogue, crafting materials are now in your inventory instead of the container
Using the workbenches added by Home and Safehouse Tweaks in the same room works as expected so it seems to only be an issue with companions.
Hi, I think i has a issue and maybe this is a special-case,anyway i write a report to you.
Some time if you has facing companion and open hot-key container like bag of holding
,You will accident asign faced companion as a specialy-item container and no way to disable things.
(need disable this mod make a clean-save then re-enable it.
Must have mod for me,I will waiting a update if you done :3
Some time if you has facing companion and open hot-key container like bag of holding
,You will accident asign faced companion as a specialy-item container and no way to disable things.
(need disable this mod make a clean-save then re-enable it.
Must have mod for me,I will waiting a update if you done :3
1 reply, 3 total
1 reply, 2 total
Thanks for reply,So i'm said this maybe a special case, i'm using bag of holding to produce this issue . This mod allow you open container everywhere just by push a key asign in MCM.
1.You are in home area and registed random container into a master.
2.Facing companion and open container by push a hot-key asigned by bag of holding( or other similar mod).
3.Your companion(with his/her equip) turn into a special container manage by Stash Organizer.
New update:
It will happening without any hotkey container mod too.
1.Just open a container near by NPC walking come closer to container.
2.Close the menu, If NPC walking come overlap your reticle on same time, It happening.
This will happening specialy using some interect animation mod like B42 interect .
On interect mod activate the container will play a short animation before open the menu. It will cost a little-bit timelag to give a chance for NPC come overlap your reticle to produce issue.
1.You are in home area and registed random container into a master.
2.Facing companion and open container by push a hot-key asigned by bag of holding( or other similar mod).
3.Your companion(with his/her equip) turn into a special container manage by Stash Organizer.
New update:
It will happening without any hotkey container mod too.
1.Just open a container near by NPC walking come closer to container.
2.Close the menu, If NPC walking come overlap your reticle on same time, It happening.
This will happening specialy using some interect animation mod like B42 interect .
On interect mod activate the container will play a short animation before open the menu. It will cost a little-bit timelag to give a chance for NPC come overlap your reticle to produce issue.
1 reply