Stash Organizer
3.0.6
- Excluded expendable weapons (grenades, mines) from the "keep a single item of a kind" rule.
3.0.5
- Identical items might be reduced to one during unburdening when added to the Always Keep list.
3.0.4
- Pulling crafting supplies is disabled in Sierra Madre, Anchorage, and Mothership Zeta.
This limitation can be disabled by setting [General] IgnoreCraftingRestrictions to 1.
This limitation can be disabled by setting [General] IgnoreCraftingRestrictions to 1.
3.0.3
- Can be used in cells with non-hostile creatures, including robots.
3.0.2
- Fixed check for Lucky 38 locations.
- Removed INI from the mod, must be downloaded separately.
- Removed INI from the mod, must be downloaded separately.
3.0.0
- Different approach to inventory management - storage is shared between all home bases.
- Settings and layouts are stored in INI files, removing the need to configure the mod every playthrough. By default, all settings are written into Data\Config\Stash Organizer\Stash Organizer.ini.
- If a file Data\Config\Stash Organizer\<cell ID>.ini is found, it will be used instead for the given cell. This allows to supply pre-configured Stash Organizer layouts with mods.
- Crafting pulls supplies from the central storage wherever you are.
- Weapons and armor are no longer pulled for crafting automatically.
- "Replenish ammo" pulls 100 items per article by default, use quotas to customize the number.
- "Food" has been split into "Cooked food" and "Raw food" (any food used in recipes), allowing to always store raw food and keep cooked food, for example.
- Adding weapons and armor to the "Always Keep" list now means keeping one best item of each kind.
- Secondary containers are automatically renamed to match assigned categories.
- Fixed several reported issues.
- Settings and layouts are stored in INI files, removing the need to configure the mod every playthrough. By default, all settings are written into Data\Config\Stash Organizer\Stash Organizer.ini.
- If a file Data\Config\Stash Organizer\<cell ID>.ini is found, it will be used instead for the given cell. This allows to supply pre-configured Stash Organizer layouts with mods.
- Crafting pulls supplies from the central storage wherever you are.
- Weapons and armor are no longer pulled for crafting automatically.
- "Replenish ammo" pulls 100 items per article by default, use quotas to customize the number.
- "Food" has been split into "Cooked food" and "Raw food" (any food used in recipes), allowing to always store raw food and keep cooked food, for example.
- Adding weapons and armor to the "Always Keep" list now means keeping one best item of each kind.
- Secondary containers are automatically renamed to match assigned categories.
- Fixed several reported issues.
2.1.0
Renameable containers.
2.0.0
For a small fee, send your items between different stashes via Mojave Express (Configure -> Send items…).
Homes can be renamed now.
Homes can be renamed now.
1.9.0
Asks what to do with items, if container is not empty.
Uses GetIsPoison instead of homebaked poison detection.
Added custom item prefixer, enabled via the optional file.
Uses GetIsPoison instead of homebaked poison detection.
Added custom item prefixer, enabled via the optional file.
1.8.1
Fixed returning of crafting supplies to multiple containers.
1.8.0
Pulls crafting supplies from companions’ inventories as well (and puts them back). This feature is enabled everywhere, not only in player homes.
Added support for Sierra Madre vending machines.
Pulling supplies for crafting now supports workbenches of all types, including mod-added ones, if there are any.
Added support for Sierra Madre vending machines.
Pulling supplies for crafting now supports workbenches of all types, including mod-added ones, if there are any.
1.7.1
Automatically keep items, pinned in Just Weapon Hweel.
1.7.0
Reorganized weapons retrieval, split filtering weapons by type and skill into separate menus.
Better support for room themes and upgrades.
Better support for room themes and upgrades.
1.6.1
Restore player’s equipment on closing the keep/remove list.
Added a workaround for a bug in RemoveItemTarget, causing armor effects to get stuck on the player.
Added a workaround for a bug in RemoveItemTarget, causing armor effects to get stuck on the player.
1.6.0
Campfire supplies became “Raw food” – covers all food, included in campfire recipes. The “Food” category became “Cooked food” – final form of food, ready to eat or sell.
Workbench and reloading supplies are no longer sorted as a subset of all form types, they are now a subgroup of misc items. To retrieve crafting supplies of all form types, use the “Retrieve” dialog.
Added support for exterior cells, owned by the player.
Unarmed, melee, and energy weapons are now grouped by skill instead of equipment type.
Removal of multiple items from keep and remove lists worked incorrectly.
Ingestibles, restoring limbs and removing venoms, are now considered Meds.
bUseWASDAsArrowKeys of lStewieAl’s Tweaks is now a recommended option. To accomodate closing dialogs with Tab, the “Back” buttons have been moved to the bottom of dialogs.
Refactoring and de-duplication in sorting functions.
Workbench and reloading supplies are no longer sorted as a subset of all form types, they are now a subgroup of misc items. To retrieve crafting supplies of all form types, use the “Retrieve” dialog.
Added support for exterior cells, owned by the player.
Unarmed, melee, and energy weapons are now grouped by skill instead of equipment type.
Removal of multiple items from keep and remove lists worked incorrectly.
Ingestibles, restoring limbs and removing venoms, are now considered Meds.
bUseWASDAsArrowKeys of lStewieAl’s Tweaks is now a recommended option. To accomodate closing dialogs with Tab, the “Back” buttons have been moved to the bottom of dialogs.
Refactoring and de-duplication in sorting functions.
1.5.2
Added optional unburdening review (thanks, IDontEvenKnow).
Fixed magazine removal.
Fixed magazine removal.
1.5.1
Do not include magazines in food inventory sorting.
1.5.0
Clear or do not add custom item destination, when the item is placed manually into its category destination.
Show number of custom item destinations in the slave container menu.
Show number of custom item destinations in the slave container menu.
1.4.0
Automatically keep ammo for weapons in the ‘Always Keep’ list.
Improved meds sorting, now it includes food and chems with the Medicine flag.
Improved meds sorting, now it includes food and chems with the Medicine flag.
1.3.0
Mark containers as ignored.
Overview and delete item-specific destinations from container menu.
Overview and delete item-specific destinations from container menu.
1.2.1
Keep Vault 13 Canteen by default.
Do not show the tutorial corner message until character generation is finished.
Do not show the tutorial corner message until character generation is finished.
1.2.0
Added support for poisons.
1.1.0
Added quick ammo retrieval for all carried weapons.
During unburdening, keep ammo for hotkeyed weapons as well.
During unburdening, keep ammo for hotkeyed weapons as well.
1.0.1
Fixed: One item could be left out during batch retrieval.
Fixed: Do not include magazines in food retrieval.
Fixed: Do not include magazines in food retrieval.