
Dynamic Item Integration
Fallout: New VegasDynamically integrates DLC and rare items across the game.
Dynamically integrates DLC and rare items across the game.
Vanilla static are replaced with lootable & usable versions.
Delays DLC until you meet the required level or visit the respective location.
TTW conversion of a mod that attempts to restore the custom signs intended for Fallout 3's pre-war military bases.
A render avatar of Hit's Gila Monster companion mod instead of a Pip-Boy style one.
TTW Combined Bobbleheads combines the old Fallout 3 Bobblehead effects with the newer Tale of Two Wasteland effects. For those that enjoyed the old bobbleheads but still want to enjoy the new effects that TTW presents.
Fix for massive shaking during aiming caused by floating point precision loss.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)
Y-3 implant now removes radiation effects from items instead of "undoing" them.
A complete polish pass over the Mothership Zeta DLC, improving interactions, crafting, and other tweaks.
Tweaks the crash site of Recon Craft Theta for consistency and to provide player agency.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Introduces crafting interfaces to The Sink's personalities.
Restores the Pilot Skill from the best Fallout game, and painstakingly adjusts every vanilla driving section to use the new skill.