A Very Uncreative Collection of Mod Patches
Fallout: New VegasJust a collection of compatibility patches for whatever mods I feel like patching.
Just a collection of compatibility patches for whatever mods I feel like patching.
A simple skeleton script for mods to add FPGE support.
Convince Joe Cobb to leave Goodsprings alone.
A mod that prevents you from using unique items when repairing other items with the Jury Rigging perk.
A pre-made KEYWORDS file with every unique item in New Vegas, Tale of Two Wastelands, The Frontier, and Someguy Series.
Prevents you from accidentally selling unique items.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
Updates zlib to the latest version for faster loading and less stutter.
Fix for massive shaking during aiming caused by floating point precision loss.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
.msi files that allow the restoration of the Fallout 3 UI sounds, player voice, movement animations and the loading wheel graphic for TTW.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
Allows to skip introduction quests and start in front the Vault 101 door.
TTW conversion of a mod that restores a hangar door leading to outside Rivet City's science lab.