Strip and Freeside Map Markers
Fallout: New VegasAdds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Tweaks to items, recipes, and reorganizes the FNV crafting menu.
A complete polish pass over the Mothership Zeta DLC, improving interactions, crafting, and other tweaks.
Tweaks the crash site of Recon Craft Theta for consistency and to provide player agency.
Just some personal minimalist and black themed intro slides I made.
Files to bring realistic stats and other changes to guns using Scriptrunner.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.
Adds a complete set of upgrades to all player homes, makes them all ownable, and adds some missing crafting stations to various places.
Adds new kinds of Nuka-Colas and other related content to the game.
Restores the skylight to the Ultra-Luxe's bathhouse.
Introduces crafting interfaces to The Sink's personalities.
Restores the Pilot Skill from the best Fallout game, and painstakingly adjusts every vanilla driving section to use the new skill.
Implements non-unique Nail Guns and distributes them across the wasteland.
Restores Lonesome Road's Flechettes and expands their gameplay and crafting.
Makes Freeside less linear and more open-ended by adding paths and interiors between areas
Adds several player homes/courier stations across the Mojave.