AnActualSkeleton
2 1
26 October 2023, 22:54
Got the same issue as blazingwolffang and replacing the .dll files didn't help. The game was still crashing whenever the first acquired implant was bought from a store.

However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
1 reply, 2 total
Eddoursul
26 October 2023, 22:59
Iirc there was also an issue with the "Hide Equipped Items in Barter" Stewie's Tweak, try to disable that.

Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
1 reply