DvalinRas
1
29 November 2023, 16:23
Thanks for forcing me to make a whole new account for a website I'll never use to get this one derivative mod, coming from NMM. The FNV modding community is so dramatic.
1 reply
1 reply, 4 total
Eddoursul
23 October 2023, 17:06
Not a Cyberware issue. When you acquire your first implant, you receive a note with it, this triggers a crash in one of DLL plugins.
(Posted on the TTW Discord.) The crash may be caused by NVHR. Go to Fallout New Vegas\Data\NVHR and replace nvhr_avx2.dll with this one. If the issue persists, make a copy with name nvhr_avx512.dll and copy it, too.
(Posted on the xNVSE Discord.) The crash may be caused by multiple SetOnNoteAddedEventHandler listeners. Update JIP LN to 57.30+.
1 reply, 3 total
AnActualSkeleton
2 1
26 October 2023, 22:54
Got the same issue as blazingwolffang and replacing the .dll files didn't help. The game was still crashing whenever the first acquired implant was bought from a store.

However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
1 reply, 2 total
Eddoursul
26 October 2023, 22:59
Iirc there was also an issue with the "Hide Equipped Items in Barter" Stewie's Tweak, try to disable that.

Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
1 reply
1 reply
Eddoursul
20 November 2023, 17:42
Yes, the perks won't work just by adding them in console, and I never said they would.
If you are referring to FormID's in the speadsheet, they point to MISC items (not perks), which you can add with player.additem and then install visiting a doctor.
Zumbotron
1
21 October 2023, 22:02
Just curious, how do I add it manually? I use vortex mod manager and I have disabled the cyberware portion of PN but unsure if I make a specific mod folder or add it to the PN?