Cyberware 2281
Tenlaven
💬 1
⇄ 1
6 May 2024, 23:45
I've noticed some conflicts regarding some changes made by YUP, and an override that is confusing me, and I wanted to confirm things before I go about patching them, especially since you said you forwarded the changes made by YUP. Some of the locations where the implants have been placed had changes made by YUP to remove the "Has Water" flags and the water noise, which were not carried over, in Vault 34 Armory, Vault 19 Sulfur Cave, Vault 22 Oxygen Recycling, Jacobstown Lodge, and Great Khan Supply Cave (3CBSCave3). I also found that in WastelandNV [WRLD:000DA726] you've changed Water (and LOD Water Type) from Potomac [WATR:00030009] to NVCleanWater [WATR:001009CA]. I wanted to know if I should be keeping these changes or if it's ok for other mods to override them. Thanks for your help :)
1 reply
Eddoursul
Admin
💬 178
▣ 33
⇄ 3
6 May 2024, 23:57
Normally, you should forward water changes from YUP. I'll go through them in the next update.
Doesn't seem to send downloads to MO2, any possible fixes?
1 reply
https://mod.pub/account/modl-onboarding
Does it work with running MO2?
Does it work with running MO2?
Bro I wish I could tell you what just happened. Idk what mod it is BUT I deactivated every mod but core TTW and this and was given the "Y" Prompt and scanning began to work. As of now it is still working and it is fantastic! Thank you!
Caveat, Idk what mod did it, but I reactivated my mods in sets of 5(just to speed the process up) and an unknown mod changed the prompt to "A" but "A" did not work a "Y" remained the correct button to initiate the implant. I deactivate and reactivated them one by one but it never adjusted to the original "Y" Prompt. I said screw it and activated the rest of my mods and the "A" prompt went away and now there isn't a prompt but the implant works lololol. At this point Idc, but Ill troubleshoot and post on here incase anyone else has an issue.
PSS:
Idk how endorsing works here but this mod is great with a great mod author. Id love to donate to the cause
Caveat, Idk what mod did it, but I reactivated my mods in sets of 5(just to speed the process up) and an unknown mod changed the prompt to "A" but "A" did not work a "Y" remained the correct button to initiate the implant. I deactivate and reactivated them one by one but it never adjusted to the original "Y" Prompt. I said screw it and activated the rest of my mods and the "A" prompt went away and now there isn't a prompt but the implant works lololol. At this point Idc, but Ill troubleshoot and post on here incase anyone else has an issue.
PSS:
Idk how endorsing works here but this mod is great with a great mod author. Id love to donate to the cause
1 reply
No matter what I do I can not get the AR Scanner to work. The prompt says to use "1" but after installing implant it says to use the "E" key in the box prompt upon install. Neither of these work tho?
1 reply, 21 total
Aim and press "E" (or "A" on controller).
To scan something, aim at it while zooming or using ironsights. If it's a valid target, you can press E to start the scanning process.
This is what I see in the mod. Where do you see the mention of "1"? (It's likely a leftover from the Project Nevada. It may interfere when installed with the old Cyberware component.)
1 reply, 20 total
It says press "1" directly under the enemies health bar, I do have PN installed but I believe it was required for TTW, im about to double check right now, any other suggestions?
1 reply, 19 total
No, PN is not required for TTW. Moreover, it's not recommended to use at all in 2024, see alternatives here https://vivanewvegas.moddinglinked.com/avoid-mods.html
For now, I only can assume that you have PN Cyberware installed, Cyberware 2281 won't work correctly with it.
For now, I only can assume that you have PN Cyberware installed, Cyberware 2281 won't work correctly with it.
1 reply, 18 total
Okay so I have undistilled PN and its still no avail it doesnt work, but The 1 did dissappear.
1 reply, 17 total
PN cannot be properly uninstalled midgame. You should start a new game.
And you probably had installed a PN implant, not the one from this mod.
And you probably had installed a PN implant, not the one from this mod.
2 replies, 16 total
when it says valid enemy what does that refer to when aiming?
1 reply, 14 total
An actor who would attack you on sight
1 reply, 13 total
Okay cool, so ads at the enemy and press "E" to initiate, that is correct right?
1 reply, 12 total
Yes, aim at the enemy, you should see a scan prompt on screen, E) Scan (unless you have VUI installed, there is an unresolved issue with it).
1 reply, 11 total
Reverted to save that didnt have PN installed, and I do not have VUI installed and i just double checked it was installed by doctor and still nothing
also will do, thanks for the advice about the new playthrough that does make sense
Implant GRX ID is the same as the synthetic lungs in the google spreadsheet.
1 reply, 2 total
The GRX implant comes from Cyberware OWB.esp, I added a note.
1 reply
thank you!
Just a quick question regarding the AR Scanner implant, i'm not sure if this is a new bug or if it was in the original PN Cyberware module but the option to scan something only seems available if you are on level ground with them. If you try to scan them while standing at a higher or lower elevation (i.e, if you're at a high vantage point scoping out a location) the option to scan doesn't appear.
Is this intentional or is this just a quirk with my current installation/modlist?
Is this intentional or is this just a quirk with my current installation/modlist?
2 replies
Not intentional, and you are the first person reporting this. The only way I see this happen is due to a possible bug in GetCrosshairRefEx from JIP LN.
Fixed in 1.4 (switched to ObjectUnderReticle).
any way to install the implants outside of doctor usanagi? i'm trying to use this with DUST and she's a "crazed follower remnant" in it
1 reply, 2 total
The spreadsheet in the description has a list of doctors, which can install implants.
1 reply
nvm just spawned her and hit her with the 1 2 setav aggression 0 XD
cant seem to upgrade implants. no option in workbench and im at 80 science. using ttw mod too
1 reply, 2 total
You cannot upgrade installed implants, you must have them in your inventory.
1 reply
ooooooooh thank you. well thats one way to waste 900caps lol :D
Hey, quick question about Julie Farkas. I've played with this mod on over 30 characters and never had an issue, but all of a sudden she stopped selling the implants. Are they locked behind positive reputation with the Followers or is this simply a bug on my end? Thanks!
1 reply, 2 total
She stops selling implants after you installed all implants from her inventory. May happen if you bought all implants Pinkerton offers.
1 reply
That doesn't make sense either. I have a single weight absorber and a single razor nail in my inventory, not installed. Not only does she not sell those, she never once had any of them in her inventory on this playthrough or the last one. It's not a huge issue, but still worth posting it so you're aware. I've never had an issue before now though, so that's why I'm thrown for a loop as to what could be causing it. Will come back if I ever figure it out.
I cant seem to find the stealth nano bots in vault 106 science labs. Please help.
1 reply
Never mind. Found it at the end of the science lab with a bunch of skeletons. It's really small though.