Cyberware 2281
DvalinRas
💬 1
29 November 2023, 16:23
Thanks for forcing me to make a whole new account for a website I'll never use to get this one derivative mod, coming from NMM. The FNV modding community is so dramatic.
1 reply
Eddoursul
Admin
💬 162
▣ 33
⇄ 3
29 November 2023, 16:43
You are welcome.
game crashes when i buy an implant from moira brown
1 reply, 4 total
Not a Cyberware issue. When you acquire your first implant, you receive a note with it, this triggers a crash in one of DLL plugins.
(Posted on the TTW Discord.) The crash may be caused by NVHR. Go to Fallout New Vegas\Data\NVHR and replace nvhr_avx2.dll with this one. If the issue persists, make a copy with name nvhr_avx512.dll and copy it, too.
(Posted on the xNVSE Discord.) The crash may be caused by multiple SetOnNoteAddedEventHandler listeners. Update JIP LN to 57.30+.
(Posted on the TTW Discord.) The crash may be caused by NVHR. Go to Fallout New Vegas\Data\NVHR and replace nvhr_avx2.dll with this one. If the issue persists, make a copy with name nvhr_avx512.dll and copy it, too.
(Posted on the xNVSE Discord.) The crash may be caused by multiple SetOnNoteAddedEventHandler listeners. Update JIP LN to 57.30+.
1 reply, 3 total
Got the same issue as blazingwolffang and replacing the .dll files didn't help. The game was still crashing whenever the first acquired implant was bought from a store.
However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
1 reply, 2 total
Iirc there was also an issue with the "Hide Equipped Items in Barter" Stewie's Tweak, try to disable that.
Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
1 reply
Just checked, that one setting was already disabled. In the meantime, finding an implant in the world will be my workaround. But I appreciate the suggestion.
i tried to use the perks form id with player.addperk it doesnt work yes i removed the xxs and tryed to replace them with 0s and ran it normally.
1 reply
Yes, the perks won't work just by adding them in console, and I never said they would.
If you are referring to FormID's in the speadsheet, they point to MISC items (not perks), which you can add with player.additem and then install visiting a doctor.
If you are referring to FormID's in the speadsheet, they point to MISC items (not perks), which you can add with player.additem and then install visiting a doctor.
Just curious, how do I add it manually? I use vortex mod manager and I have disabled the cyberware portion of PN but unsure if I make a specific mod folder or add it to the PN?
Great mod - finally implants are fun to use :)
10/10
10/10