Cyberware 2281
									
						DvalinRas					
                    
                    
							
			
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                        29 November 2023, 16:23					
							
						
		Thanks for forcing me to make a whole new account for a website I'll never use to get this one derivative mod, coming from NMM. The FNV modding community is so dramatic.
	
1 reply
									
						Eddoursul					
                    
                    
							
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                        29 November 2023, 16:43					
							
						
		You are welcome.
	
		game crashes when i buy an implant from  moira brown
	
1 reply, 4 total
		Not a Cyberware issue. When you acquire your first implant, you receive a note with it, this triggers a crash in one of DLL plugins.
(Posted on the TTW Discord.) The crash may be caused by NVHR. Go to Fallout New Vegas\Data\NVHR and replace nvhr_avx2.dll with this one. If the issue persists, make a copy with name nvhr_avx512.dll and copy it, too.
(Posted on the xNVSE Discord.) The crash may be caused by multiple SetOnNoteAddedEventHandler listeners. Update JIP LN to 57.30+.
(Posted on the TTW Discord.) The crash may be caused by NVHR. Go to Fallout New Vegas\Data\NVHR and replace nvhr_avx2.dll with this one. If the issue persists, make a copy with name nvhr_avx512.dll and copy it, too.
(Posted on the xNVSE Discord.) The crash may be caused by multiple SetOnNoteAddedEventHandler listeners. Update JIP LN to 57.30+.
1 reply, 3 total
		Got the same issue as blazingwolffang and replacing the .dll files didn't help. The game was still crashing whenever the first acquired implant was bought from a store.
However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
However, if said first implant was gotten as a world object (like the one from Doc Mitchell's house), the note was added with no issues and there was no crash.
1 reply, 2 total
		Iirc there was also an issue with the "Hide Equipped Items in Barter" Stewie's Tweak, try to disable that.
Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
Cyberware cannot cause a crash, because it's an OBScript mod, it simply does not work on a level sufficient for that. It's always an issue either in the engine, or in a DLL mod.
1 reply
		Just checked, that one setting was already disabled. In the meantime, finding an implant in the world will be my workaround. But I appreciate the suggestion.
	
		i tried to use the perks form id with player.addperk it doesnt work yes i removed the xxs and tryed to replace them with 0s and ran it normally.
	
1 reply
		Yes, the perks won't work just by adding them in console, and I never said they would.
If you are referring to FormID's in the speadsheet, they point to MISC items (not perks), which you can add with player.additem and then install visiting a doctor.
If you are referring to FormID's in the speadsheet, they point to MISC items (not perks), which you can add with player.additem and then install visiting a doctor.
		Just curious, how do I add it manually? I use vortex mod manager and I have disabled the cyberware portion of PN but  unsure if I make a specific mod folder or add it to the PN?
	
		Great mod - finally implants are fun to use :)
10/10
10/10