miro90
2 1
5 June 2026, 23:47
Hello, first of all thank you for your hard work on this port, enjoying it quite a lot!

However, there’s this annoying bug that shows up from time to time, and I'm not sure what causes it and how to get rid of it — you click on a dialogue option, but nothing happens, like the dialogue interface is not active at all, even though you can exit the conversation with tab or esc. Pressing E, Space, or Enter doesn’t help either. The only way to fix it temporarily is to exit conversation, save the game and reload the save; that usually works. But after a while, the problem comes back, and you have to go through the whole save‑and‑reload process again. I'm not sure what triggers it, usually it happens only to a certain NPC, while with others are fine.
I'm wondering if anyone else encountered this, and maybe there is another (hopefully permanent) solution?
3 replies, 4 total
1 reply
miro90
2 1
10 June 2026, 00:57
Thank you. Unfortunately, it doesn't remove the bug completely, but in the 5-6 hours that I played with this DLL, it occurred only once, so maybe it at least reduces its frequency.
As for why it happens, could that be because some of the mod's NPCs don't have greeting phrases? Other people mentioned similar problems happening in other mods because of that, for example this thread on Steam.
rockets
1
11 June 2026, 05:56
I have had this issue myself ... the only way i could fix it was by not allowing the voice dialogue to finish by clicking the mouse button to make it go faster.
also check to see if you are close to lvl up, if the lvl up and the end of dialogue
coincide then the whole thing just locks up. i had it at the end of one the early sun temple missioins when the master tries to give you something and i discovered by chance that this created a level up at the same time. this is the only way i found to fix this issue, I have had so many issues with this game that i dont play it anymore.
Eddoursul
30 July 2026, 14:36
I missed this point
> The only way to fix it temporarily is to exit conversation
which means my fix has nothing to do with your issue (it adds a failsafe for a completely different case).

The current theory is that this might be a timing issue in the vanilla Skyrim dialoguemenu.swf inherited by all its modifications. I am rolling out a presumable DLL patch with 2.1.4.3, let's see how it goes.