I missed this point > The only way to fix it temporarily is to exit conversation which means my fix has nothing to do with your issue (it adds a failsafe for a completely different case).
The current theory is that this might be a timing issue in the vanilla Skyrim dialoguemenu.swf inherited by all its modifications. I am rolling out a presumable DLL patch with 2.1.4.3, let's see how it goes.
> The only way to fix it temporarily is to exit conversation
which means my fix has nothing to do with your issue (it adds a failsafe for a completely different case).
The current theory is that this might be a timing issue in the vanilla Skyrim dialoguemenu.swf inherited by all its modifications. I am rolling out a presumable DLL patch with 2.1.4.3, let's see how it goes.