Enderal SE
Eddoursul, can we expect an update soon? and whether following bugs will be fixed in the next release:
(from my older message)
"Some questions:
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?"
?
(from my older message)
"Some questions:
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?"
?
2 replies, 3 total
Hi. Let me starts by saying I appreciate your work on mantaining enderal a lot!
Ive been trying to make an NPC replacement and so far so good. The only NPC I seem to be unable to edit is Aurora Leklerk. For some reason when i try to change her by creating and assigning a new head sculp it doesnt seem to stick. Her hair changes well enough but hef face remains the exact same.
Ive also noticed with more informative console that her ref id and base id are different and that those are alsodifferent from the from id that shows up in ssedit.
:( I really want to give her a new face
Ive been trying to make an NPC replacement and so far so good. The only NPC I seem to be unable to edit is Aurora Leklerk. For some reason when i try to change her by creating and assigning a new head sculp it doesnt seem to stick. Her hair changes well enough but hef face remains the exact same.
Ive also noticed with more informative console that her ref id and base id are different and that those are alsodifferent from the from id that shows up in ssedit.
:( I really want to give her a new face
I have steam Special edition 1.7.99. I downloaded SKSE for anniversary edition , mod manager , downloaded the game torrent and archived the torrent as a 7zip
I open mod manager with new instance , install local , point to the zip .
When i launch the game i get an error: Dll Plugins you have installed require a new version of Adress Library ...
Any ideas ?
I open mod manager with new instance , install local , point to the zip .
When i launch the game i get an error: Dll Plugins you have installed require a new version of Adress Library ...
Any ideas ?
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1 reply, 5 total
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Thanx for answer. Now this skse complains
You have updated to the Anniversary Edition (AE) of Skyrim.
Please download the AE version of SKSE64 from https://skse.silverlock.org.
Runtime: 1.6.1170
I tried the GOG skse but it says i have steam version ...
**EDIT***
Worked with
Skyrim Script Extender (SKSE64) Steam 30379 2.2.8 2026-08-20T08-07Z s6Og0dF9H
You have updated to the Anniversary Edition (AE) of Skyrim.
Please download the AE version of SKSE64 from https://skse.silverlock.org.
Runtime: 1.6.1170
I tried the GOG skse but it says i have steam version ...
**EDIT***
Worked with
Skyrim Script Extender (SKSE64) Steam 30379 2.2.8 2026-08-20T08-07Z s6Og0dF9H
1 reply, 2 total
Hello, first of all thank you for your hard work on this port, enjoying it quite a lot!
However, there’s this annoying bug that shows up from time to time, and I'm not sure what causes it and how to get rid of it — you click on a dialogue option, but nothing happens, like the dialogue interface is not active at all, even though you can exit the conversation with tab or esc. Pressing E, Space, or Enter doesn’t help either. The only way to fix it temporarily is to exit conversation, save the game and reload the save; that usually works. But after a while, the problem comes back, and you have to go through the whole save‑and‑reload process again. I'm not sure what triggers it, usually it happens only to a certain NPC, while with others are fine.
I'm wondering if anyone else encountered this, and maybe there is another (hopefully permanent) solution?
However, there’s this annoying bug that shows up from time to time, and I'm not sure what causes it and how to get rid of it — you click on a dialogue option, but nothing happens, like the dialogue interface is not active at all, even though you can exit the conversation with tab or esc. Pressing E, Space, or Enter doesn’t help either. The only way to fix it temporarily is to exit conversation, save the game and reload the save; that usually works. But after a while, the problem comes back, and you have to go through the whole save‑and‑reload process again. I'm not sure what triggers it, usually it happens only to a certain NPC, while with others are fine.
I'm wondering if anyone else encountered this, and maybe there is another (hopefully permanent) solution?
3 replies, 4 total
It is unclear at the moment why this happens. Seems like a hardware-specific issue with Skyrim dialog UI, and it is not caused by scripts or savebaked, so sharing a save does not show anything.
I built a test DLL with a probable workaround here https://mod.pub/enderal-se/38/comments?thread=1061 , test and see if this is still reoccurring.
I built a test DLL with a probable workaround here https://mod.pub/enderal-se/38/comments?thread=1061 , test and see if this is still reoccurring.
1 reply
Thank you. Unfortunately, it doesn't remove the bug completely, but in the 5-6 hours that I played with this DLL, it occurred only once, so maybe it at least reduces its frequency.
As for why it happens, could that be because some of the mod's NPCs don't have greeting phrases? Other people mentioned similar problems happening in other mods because of that, for example this thread on Steam.
As for why it happens, could that be because some of the mod's NPCs don't have greeting phrases? Other people mentioned similar problems happening in other mods because of that, for example this thread on Steam.
I have had this issue myself ... the only way i could fix it was by not allowing the voice dialogue to finish by clicking the mouse button to make it go faster.
also check to see if you are close to lvl up, if the lvl up and the end of dialogue
coincide then the whole thing just locks up. i had it at the end of one the early sun temple missioins when the master tries to give you something and i discovered by chance that this created a level up at the same time. this is the only way i found to fix this issue, I have had so many issues with this game that i dont play it anymore.
also check to see if you are close to lvl up, if the lvl up and the end of dialogue
coincide then the whole thing just locks up. i had it at the end of one the early sun temple missioins when the master tries to give you something and i discovered by chance that this created a level up at the same time. this is the only way i found to fix this issue, I have had so many issues with this game that i dont play it anymore.
I missed this point
> The only way to fix it temporarily is to exit conversation
which means my fix has nothing to do with your issue (it adds a failsafe for a completely different case).
The current theory is that this might be a timing issue in the vanilla Skyrim dialoguemenu.swf inherited by all its modifications. I am rolling out a presumable DLL patch with 2.1.4.3, let's see how it goes.
> The only way to fix it temporarily is to exit conversation
which means my fix has nothing to do with your issue (it adds a failsafe for a completely different case).
The current theory is that this might be a timing issue in the vanilla Skyrim dialoguemenu.swf inherited by all its modifications. I am rolling out a presumable DLL patch with 2.1.4.3, let's see how it goes.
Hello
Help me launch the game
I installed Enderal VR Essentials using Wabbajack and followed Ashok0's instructions on Github.
The installation was successful.
I launched the game in English, and everything was fine.
Then I downloaded the Russian language pack from this website and installed it using MO.
I changed the sLanguage=Russian line in the file
Enderal SE\Enderal - Forgotten Stories.ini
Enderal SE - Update\Enderal - Forgotten Stories.ini
Enderal VR\EnderalVRpatch.ini
as instructed.
The game launched the first time, and I exited it.
But then it stopped launching.
As soon as the main menu should appear, the game crashes.
Disabling the language pack didn't help. Only reinstalling using Wabbajack helped, but again, only the English version.
I installed another version, but didn't use the Russian version. And it starts up fine.
Help me launch the game
I installed Enderal VR Essentials using Wabbajack and followed Ashok0's instructions on Github.
The installation was successful.
I launched the game in English, and everything was fine.
Then I downloaded the Russian language pack from this website and installed it using MO.
I changed the sLanguage=Russian line in the file
Enderal SE\Enderal - Forgotten Stories.ini
Enderal SE - Update\Enderal - Forgotten Stories.ini
Enderal VR\EnderalVRpatch.ini
as instructed.
The game launched the first time, and I exited it.
But then it stopped launching.
As soon as the main menu should appear, the game crashes.
Disabling the language pack didn't help. Only reinstalling using Wabbajack helped, but again, only the English version.
I installed another version, but didn't use the Russian version. And it starts up fine.
This comment has been deleted.
Hello Eddoursul,
Is SKSE being phased out in Enderal?
In version 2.1.0, it's mentioned " - As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all. "
I understand moving away from scripts (that's usually beneficial). But I don't see how SKSE can be avoided since EnderalSE.dll, CrashLogger, etc. use it.
Is SKSE being phased out in Enderal?
In version 2.1.0, it's mentioned " - As part of the ongoing project to make Enderal playable without SKSE, many components were refactored to work without SKSE or scripts at all. "
I understand moving away from scripts (that's usually beneficial). But I don't see how SKSE can be avoided since EnderalSE.dll, CrashLogger, etc. use it.
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Great idea - I didn't consider that. It looks like you're close to it. "EnderalSE.dll" is apparently the only necessary SKSE plugin, and I wonder how much of that can be achieved through Papyrus hacks or not even needed on other platforms. Thanks for your work on this. I've created a fully portable version of Enderal SE with a custom launcher and considering making a self-installing modpack as well. Walked blessed!
Some questions:
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
1)What the difference between "restores X mana for Y seconds" and "regenerates X mana for Y seconds"?
2) is it ok that self-made health/mana/stamina restoring potions are extremely powerful even with poor alchemical skill (15-20). I created potions like restoring about 30 mana pt over 5 sec, isn'n it too powerful for early game where potions which found in game world are 4-5 time weaker?
3) Grindsone smithing of Silver Sword requires silver ingot, whereas dismantling it gives 2 moonstone ingots (why not silver?) . Isn't a bug?
4) dismantling steel cuirass gives only 2 ingots. It's lower than other cuirasses. Is it how it was intended?
5) in russian localization weapons with "or Arcane Wrath" postfix have 1 point of shock damage in inventory description. And restoring self-made potions does't have "for X seconds" text. How to edit?
1 reply, 5 total
3 replies, 4 total
1 reply
Answer to question #3:
The game data files use the ID "_02E_DismantleWeapon_SilverSwordForgedToMoonstoneIngot" for the dismantling of Silver Sword. There are other similar IDs such as "_02E_DismantleWeapon_SilverSteelBattleaxeToMoonstoneIngot" as well. So, this behavior appears to be intentional and not a bug (the developers give these specific names to the IDs). It is weird however.
The game data files use the ID "_02E_DismantleWeapon_SilverSwordForgedToMoonstoneIngot" for the dismantling of Silver Sword. There are other similar IDs such as "_02E_DismantleWeapon_SilverSteelBattleaxeToMoonstoneIngot" as well. So, this behavior appears to be intentional and not a bug (the developers give these specific names to the IDs). It is weird however.
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It's a pity. 3 and 4 points are particularly important. But thanks for skyrim update adaptation anyway :)