May be i have some ambient sounds bug, sometime ambient sound didnt stopped , meaning is that after teleport from canyon, Im still hear the wind in the city
It can be fixed by reload the save. i have Enderal SE 2.1.4 and the latest skyrim steam version
Sorry for my poor english,Is there any solutions?
1 reply, 2 total
The last version posted on Steam is 2.0.12.4, released in 2022, not 2.1.4.
You are probably talking about the ambient sound getting stuck after teleporting from the Island of Kor. It is an old known issue which has not been fixed yet. And yes, it disappears for good after reloading a save which makes it harder to pinpoint.
1 reply
thank you for answer me,but i mean im using the latest skyrim steam version as base, not the standalone from steam. Anyway thank you for answer .
Hey! Uncertain whether this is a bug or not; it's a minor issue regardless. I was snooping around in the game's audio files and I found lines for both Jespar and Calia reacting to a phasmalist player. I've played a phasmalist more than once, summoned my apparition in front of these two countless times and I've never been able to trigger these lines. I also found lines for friendly fire that I've never heard in-game (I've heard Tharaêl's, but never Jespar's). Am I simply missing something or are they not firing for some reason? I'm playing the latest version with no mods.
Many thanks for the help and for keeping Enderal alive and healthy!
1 reply, 4 total
All lines were recorded way before I stepped in, I need to know the file names to answer your question.
1 reply, 3 total
Thanks for the quick reply. I think these are all of them. I've included a few more that I don't think I've heard in-game either. There's also lines of them reacting to a lycanthrope, but since I've never played as one I don't know whether or not those are working as intended. I also didn't check the other companions, I'm not that far ahead in my playthrough.

Jespar reacts to a phasmalist:
jespardial_jespardialogue__0002c5d8_1
jespardial_jespardialogue__0002c5d9_1
jespardial_jespardialogue__0002f010_1
jespardial_jespardialogue__0002f011_1

Calia reacts to a phasmalist:
caliadialo_caliadialogue_f_0002f012_1
caliadialo_caliadialogue_f_0002f013_1

Friendly fire Jespar:
fs_nqr05_fs_nqr05_taunt_0002412f_1
fs_nqr05_fs_nqr05_taunt_00024130_1
jespardial_jespardialogue__0002c5cc_1
jespardial_jespardialogue__0002c5cd_1
jespardial_jespardialogue__0002c5ce_1

Friendly fire Calia:
caliadialo_caliadialogue_h_0002c5d5_1
caliadialo_caliadialogue_h_0002c5d6_1
caliadialo_caliadialogue_h_0002c5d7_1
fs_nqr05_fs_nqr05_taunt_0002412d_1
fs_nqr05_fs_nqr05_taunt_0002412e_1

Jespar near death (I think?):
fs_nqr05_fs_nqr05_death_00024136_1
jespardial_jespardialogue__0002c5d0_1
jespardial_jespardialogue__0002c5d1_1
jespardial_jespardialogue__0002c5d2_1

Calia near death (I think?):
caliadialo_caliadialogue_b_0002c5db_1
caliadialo_caliadialogue_b_0002c5dc_1
caliadialo_caliadialogue_b_0002c5dd_1
1 reply, 2 total
Thank you.
The friendly fire and near death lines were removed, since there is probably no point in being so dramatic so often when they won't die anyway.
The phasmalism lines are there, and I will check for the next patch if they work or need fixing.
1 reply
Ah, I see. I can understand the reasoning with the near death lines, they are pretty dramatic, but I find it a shame the friendly fire ones have also been removed - sometimes it's useful to know when you're accidentally roasting a companion instead of the enemy. That and hearing Jespar good-naturedly ask if we've had too much peaceweed was amusing, especially in comparison to other companions' less forgiving remarks.
Thank you again for your dedication.
Hi, I have a super weird bug. Every single item that is either in my inventory, an NPC's inventory or in a container does not get properly displayed. Basically, in the inventory UI the item name is just blank and it looks like my inventory is completely empty. However, when I hover over an area where the item should appear the 3D model and description are shown. So the items exist, they are just invisible within the list. It unfortunately makes the game unplayable because when I want to do something as simple as equip a weapon or drink a potion I have to scroll through my invisible list and go through every item until I find the one I was looking for using the 3D model as reference. I also cannot see what I pick up from bodies or containers and just have to press collect all and then try to figure out which item is new in my half-working inventory.
Any fixes for this?
I have NO mods installed. All other menus and maps work fine. I tried changing resolutions plenty of times but the issues persists throughout. I tried verifying the file integrity and everything seems to be there.
Thanks!
1 reply
Since you mentioned "no mods" and this is most likely a SkyUI issue (Enderal does not modify the inventory menu), I assume you are playing the outdated version on Steam. My only guess is SkyrimCustom.ini from your Skyrim SE interferes and you need to update SkyrimRedirector.dll. See this doc on what should be done for 2.0.12.4.

Quick Google search shows that MCM Helper for a wrong version of SSE may cause this issue. Other than that, no clue.