Enderal SE
I don’t like the endings tied to Rhalâta. The father deserves to die for ordering the heart to be ripped from that poor girl — he’s a moral abomination. Please add a secret ending to the final fight with him: when we drink a magic elixir, we instantly recover from the stun and, alone, force his soul out by beheading him. After that, he’s sent on the first flight to hell, and we take off his mask. That’s the ending I prefer.
Hi, I have a super weird bug. Every single item that is either in my inventory, an NPC's inventory or in a container does not get properly displayed. Basically, in the inventory UI the item name is just blank and it looks like my inventory is completely empty. However, when I hover over an area where the item should appear the 3D model and description are shown. So the items exist, they are just invisible within the list. It unfortunately makes the game unplayable because when I want to do something as simple as equip a weapon or drink a potion I have to scroll through my invisible list and go through every item until I find the one I was looking for using the 3D model as reference. I also cannot see what I pick up from bodies or containers and just have to press collect all and then try to figure out which item is new in my half-working inventory.
Any fixes for this?
I have NO mods installed. All other menus and maps work fine. I tried changing resolutions plenty of times but the issues persists throughout. I tried verifying the file integrity and everything seems to be there.
Thanks!
Any fixes for this?
I have NO mods installed. All other menus and maps work fine. I tried changing resolutions plenty of times but the issues persists throughout. I tried verifying the file integrity and everything seems to be there.
Thanks!
1 reply
Hi, wanted to report some npc scripting/behaviour bugs that were bothering me on the Steam version, did not reach those points on 2.1.4 and could not find them as fixed in the changelog (sorry if they are already fixed in 2.1.4). Potential spoilers ahead for anyone reading!!!
1. In "Dark Chambers of our minds" when the Father teleports/creates an apparition of himself (not sure which one is the intended idea, guessing the latter), and starts assigning teams, there are 2 instances of the Father, one that remained on the elevated platform and one that appeared on the lower level with the mercenaries, my issue is that the "original Father" starts descending and attempting to leave the camp instead of standing still while his "psionic illusion" finishes the expedition preparations. Once Brother Sorrow announces the players turn, the Father is once again seen at the gates of the camp. What is a bit ironic about this is that I saw a playthrough, from 2019, in which the "original Father" stays on the elevated platform and starts a prayer/meditation animation (exactly the behaviour I would consider appropriate for this situation). A different playthrough from 2023 I saw suffered from the same behaviour I encountered.
2. Still on "Dark Chambers of our mind", after Tharael reads the first inscription at the "energy gate" in the temple, he seems to have his swords equipped even in his passive stance, even reading from his translation aide, at the second inscription, while also having swords in his hands. I think "Dark Chambers of our mind" is still overall a somewhat buggy quest, the perversions seem quite glitchy, the "Daddy" enemy is also unable to leave the room he spawns in, seemingly running into an invisible wall when attempting to do so, or he doesn't fit through the doorway. Also had an instance of the Father being stuck in his "floating T-pose" reappearence after beating the 2 red Tharael illusions.
3. On "Black Light part2" I was very happy to read that the Yuslan floating at the Coarek interaction was fixed, but there was still a strange behaviour when going to defend the Gate mechanisms with Tealor, there is a point in which you are supposed to go left and he is supposed to go right (as mentioned in the dialogue at least), Tealor simply stays in that room and kind of ruins the illusions, there is even a door leading to the right, I think Tealor actually entering the door and perhaps "locking it with Requires Key or adding the barred status, just so the player doesn't follow him would really sell the illusion much better, that tealor actually does his part.
Anyway, thanks a lot for keeping Enderal alive and as stable and balanced as possibile, I know my issues are likely minor and only affect immersion, but I am still really hopeful that they can be fixed, Thanks again.
1. In "Dark Chambers of our minds" when the Father teleports/creates an apparition of himself (not sure which one is the intended idea, guessing the latter), and starts assigning teams, there are 2 instances of the Father, one that remained on the elevated platform and one that appeared on the lower level with the mercenaries, my issue is that the "original Father" starts descending and attempting to leave the camp instead of standing still while his "psionic illusion" finishes the expedition preparations. Once Brother Sorrow announces the players turn, the Father is once again seen at the gates of the camp. What is a bit ironic about this is that I saw a playthrough, from 2019, in which the "original Father" stays on the elevated platform and starts a prayer/meditation animation (exactly the behaviour I would consider appropriate for this situation). A different playthrough from 2023 I saw suffered from the same behaviour I encountered.
2. Still on "Dark Chambers of our mind", after Tharael reads the first inscription at the "energy gate" in the temple, he seems to have his swords equipped even in his passive stance, even reading from his translation aide, at the second inscription, while also having swords in his hands. I think "Dark Chambers of our mind" is still overall a somewhat buggy quest, the perversions seem quite glitchy, the "Daddy" enemy is also unable to leave the room he spawns in, seemingly running into an invisible wall when attempting to do so, or he doesn't fit through the doorway. Also had an instance of the Father being stuck in his "floating T-pose" reappearence after beating the 2 red Tharael illusions.
3. On "Black Light part2" I was very happy to read that the Yuslan floating at the Coarek interaction was fixed, but there was still a strange behaviour when going to defend the Gate mechanisms with Tealor, there is a point in which you are supposed to go left and he is supposed to go right (as mentioned in the dialogue at least), Tealor simply stays in that room and kind of ruins the illusions, there is even a door leading to the right, I think Tealor actually entering the door and perhaps "locking it with Requires Key or adding the barred status, just so the player doesn't follow him would really sell the illusion much better, that tealor actually does his part.
Anyway, thanks a lot for keeping Enderal alive and as stable and balanced as possibile, I know my issues are likely minor and only affect immersion, but I am still really hopeful that they can be fixed, Thanks again.
1 reply
The first one was fixed in 2.1
After using the Web Installer, how do I access the portable instance of MO2 to add other mods? trying to open ModOrganizer.exe in C:\Games\Enderal SE\MO2 is just opening a normal MO2 installation modifying vanilla Skyrim, no Enderal ESM in sight
1 reply
MO2 for some reason starts in the non-portable mode, try to reinstall.
Pardon my ignorance. After downloading the web installer, it asks for password. Where do I find that? skimming through the comments, I think you answered 'check the file description' to a similar question. That doesn't solve the mystery for me.
1 reply
the password is 'mod.pub', it's shown in the description of the file on the Files page.
Hey, could you please explain how to get rid of the modded one handed power attack anime animations and the awkward dead hand when standing still holding a weapon too, I just want back vanilla animations, not sure if there are also modded two handed animations but I would like to remove them aswell if that's the case. Thank you.
1 reply, 3 total
To revert behaviors (animations) modified by mods, install the Behaviors Pack from the Files section.
1 reply, 2 total
I've meant the mods that came with Enderal, the devs have added them I do not have any mods added on my own, do you think running this pack will revert them back to vanilla?
1 reply
No, those animation replacers are now considered vanilla in Enderal.
To replace them with Skyrim animations, figure out which .hkx files have been replaced under meshes/ and override them with Skyrim versions.
I can't tell you which .hkx files exactly, they were replaced way before me and I have no history of specific changes before Enderal SE, you will have to figure them out on your own.
To replace them with Skyrim animations, figure out which .hkx files have been replaced under meshes/ and override them with Skyrim versions.
I can't tell you which .hkx files exactly, they were replaced way before me and I have no history of specific changes before Enderal SE, you will have to figure them out on your own.
Quick Google search shows that MCM Helper for a wrong version of SSE may cause this issue. Other than that, no clue.