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Stash Organizer
First things first, this mod is awesome. I'm working on a player home mod and I want to implement Stash Organizer compatibility 'out the box'. I've created a custom ini like you said and that's working as intended. A couple of questions though:
1 - in my mod not all storage containers are available to the player straight away, they must find them in a storage crate. They become enabled while the player is in the cell. Problem is Stash Organizer won't recognise them as smart storage as it requires the cell to reload (exiting and entering the cell fixes it). Is there a way you can think of to force them to reload? The only thing I can think of is to have them loaded in beneath the cell and then SetPosEx to where they should be?
2 - The retrieval options from the master container have quite a few more options than what you can set sub-containers. e.g. you can retrieve 5 ammo types, but only set one sub-container as 'ammo'. The same for weapons, you can retrieve shotguns and automatic weapons, but not set containers as such. Is there a way I can configure this to have named sub-containers that matches what can be retrieved?
Thanks again for great work, and letting us implement it into our own.
1 - in my mod not all storage containers are available to the player straight away, they must find them in a storage crate. They become enabled while the player is in the cell. Problem is Stash Organizer won't recognise them as smart storage as it requires the cell to reload (exiting and entering the cell fixes it). Is there a way you can think of to force them to reload? The only thing I can think of is to have them loaded in beneath the cell and then SetPosEx to where they should be?
2 - The retrieval options from the master container have quite a few more options than what you can set sub-containers. e.g. you can retrieve 5 ammo types, but only set one sub-container as 'ammo'. The same for weapons, you can retrieve shotguns and automatic weapons, but not set containers as such. Is there a way I can configure this to have named sub-containers that matches what can be retrieved?
Thanks again for great work, and letting us implement it into our own.
I am having a peculiar issue. All the containers that are being affected by Stash organiser are marked as locked. I know version 2.1 didn't do this. This is a bit unfortunate, since I am using the quick loot menu from Just mods quite a lot when in my base. Locked containers block this functionality.
Also, the currency category got deleted? Any particular reason why? I always liked to have my cigarettes together with my legion coin.
Also, the currency category got deleted? Any particular reason why? I always liked to have my cigarettes together with my legion coin.
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Getting an error on startup that "Stash Organizer is unable to find Stash Organizer.ini".
I've downloaded and installed both the mod and the INI though ModOrganizer. Just in case, I manually dropped the INI in the Data/ folder to see if it wasn't being moved over properly.
Is there something I'm missing on how to install the INI?
I've downloaded and installed both the mod and the INI though ModOrganizer. Just in case, I manually dropped the INI in the Data/ folder to see if it wasn't being moved over properly.
Is there something I'm missing on how to install the INI?
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Really appreciate the quick response! I can confirm the mod was enabled.
Looking at the file list in MO2, it appears that the INI is being placed in the root Data folder by default. I manually created that folder structure in the MO2 Mods/ folder and that appears to have fixed it. I guess MO2 flattened out the file structure when I manually installed from the zip file.
Appreciate your help, got things working now!
Looking at the file list in MO2, it appears that the INI is being placed in the root Data folder by default. I manually created that folder structure in the MO2 Mods/ folder and that appears to have fixed it. I guess MO2 flattened out the file structure when I manually installed from the zip file.
Appreciate your help, got things working now!
Would it be possible to use v3 and v2 at the same time? v3 has been working great for me in the base game, but I'd prefer separate storages when doing the DLCs so I don't have access to more items than the game intends, which it looks like v2 would be best for.
Big fan of the mod, it's legitimately a game changer in that I no longer have to spend 50% of my time managing my inventory. Thank you
Big fan of the mod, it's legitimately a game changer in that I no longer have to spend 50% of my time managing my inventory. Thank you
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Hi I've noticed that the "Chinese Sniper rifle" weapon from ZL Armaments Remastered isn't getting sorted, There may be others but that's the only one I've noticed.
What would I need to edit to allow the weapon and any future one's to be sorted?
Also It may be my imagination but I seem to remember older versions having a feature where if you manually placed an item in a container all future copies would be automatically sorted to the same place. Was this removed or did I just imagine it?
Thankyou in advance!
What would I need to edit to allow the weapon and any future one's to be sorted?
Also It may be my imagination but I seem to remember older versions having a feature where if you manually placed an item in a container all future copies would be automatically sorted to the same place. Was this removed or did I just imagine it?
Thankyou in advance!
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I'll check the rifle a bit later, it should not require any edits.
To enable access across all home bases, v3 no longer keeps items in your home containers, it only creates an illusion of doing so. Items are collected by certain criteria from the central storage at the moment you activate a container and moved back when you close it. Per-item destinations do not work with this concept. I do have an idea of "group" filters, which might mimic per-item destinations, but I need to gather some willpower to implement them.
To enable access across all home bases, v3 no longer keeps items in your home containers, it only creates an illusion of doing so. Items are collected by certain criteria from the central storage at the moment you activate a container and moved back when you close it. Per-item destinations do not work with this concept. I do have an idea of "group" filters, which might mimic per-item destinations, but I need to gather some willpower to implement them.
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Thanks for getting back to me on this, I appreciate it!
Well good to know I didn't just dream up an imaginary feature, the only reason I personally liked it was because it allowed me to have items that can given to NPC's such as pre war books or items I intend to sell like cigarette cartons deposited to one container so they're easy to grab when doing trade runs.
But this is a staple mod in any load order and I'm glad to see you're still working on it, thanks again!
Well good to know I didn't just dream up an imaginary feature, the only reason I personally liked it was because it allowed me to have items that can given to NPC's such as pre war books or items I intend to sell like cigarette cartons deposited to one container so they're easy to grab when doing trade runs.
But this is a staple mod in any load order and I'm glad to see you're still working on it, thanks again!
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2. I noticed people freak out when see a lot of buttons, so I try to keep it tight.