Hi I've noticed that the "Chinese Sniper rifle" weapon from ZL Armaments Remastered isn't getting sorted, There may be others but that's the only one I've noticed.

What would I need to edit to allow the weapon and any future one's to be sorted?

Also It may be my imagination but I seem to remember older versions having a feature where if you manually placed an item in a container all future copies would be automatically sorted to the same place. Was this removed or did I just imagine it?

Thankyou in advance!
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I'll check the rifle a bit later, it should not require any edits.

To enable access across all home bases, v3 no longer keeps items in your home containers, it only creates an illusion of doing so. Items are collected by certain criteria from the central storage at the moment you activate a container and moved back when you close it. Per-item destinations do not work with this concept. I do have an idea of "group" filters, which might mimic per-item destinations, but I need to gather some willpower to implement them.
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Thanks for getting back to me on this, I appreciate it!

Well good to know I didn't just dream up an imaginary feature, the only reason I personally liked it was because it allowed me to have items that can given to NPC's such as pre war books or items I intend to sell like cigarette cartons deposited to one container so they're easy to grab when doing trade runs.

But this is a staple mod in any load order and I'm glad to see you're still working on it, thanks again!
I cannot stress enough how good this mod is. Thank you SO much for such an amazing mod.
you broke a whole massive mod collection withy your petty greed share the mod with the collection stop breaking stuff becasue your gatekeeping this mod aint nothing special LMAO it organizes stuff ooooo aaaaah
Maybe I'm just missing it but is there no sorting option for shotguns in v3?
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Container options are the same, shortguns are stored under "Rifles". You can retrieve all shortguns from the master container menu, Weapons by type -> Shotguns.
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I'm not seeing my shotguns in my "rifles" containers, I can only access them through the master storage.
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You are right, I copied the implementation from the retrieval procedure which excluded shotguns. Fixed in 3.0.10.
I played with Home and Safehouse Tweaks, and the added workbench - reloading table - stove unable to pull material from any container nor companion's inventory. The only cell modifiying mod other than this mod is Bobblehead with added display case. Tried and tested with older 19 version of that mod, still no luck.
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all up to date, except for JIP LN. I used JIP PP LN version due to other mods requires it
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No idea then, not tested with PP.
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Solved it... I installed ShowOff... without its .INI. Making it inactive all this time
I was going to use the V2 version, since I realized in V3 you have access to your storage at every crafting table in the world and not just the ones in your stashes (I think) I was wondering if it is especially less stable than the V3 version or inadvisable? Is it just a difference in features?
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Difference in features, both are fine to use.
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Thanks!!!! So quick

I have always wanted something like this
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I'll probably make crafting from anywhere optional to be enabled with INI.
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That would be great! I love this mod so much, but having the option to turn that off for survival-oriented playthrough sounds amazing.
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Hi, is it possible to remove the shared inventory feature? Because every time i open a crafting menu my companions unequip their gear if its part of a recipe.
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Sure, open the GECK and disable the code. If you are talking about a button, currently no.
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Hello ! Great mod and is working very well,so thanks you.
How to disable the shared crafting feature? I mean specifically: which script/quest/global/FormID ect.. should be disabled ? Thx!
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The comment above is about a different issue.
I'll add an INI setting toggling shared crafting this week.

UPD: Done in 3.0.8.
Thank you so much. I can actually craft in this game thanks to this mod.
Are you able to port v2 to Skyrim SE/AE?
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Yes, and I even had one released based on General Stores, but it went out of date, never got to remaking it.
Getting an error message about max nest depth in the console after activating a workbench.
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