Lootable Safehouse Keys
Fallout: New VegasNPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
NPCs who give you keys to faction safehouses will now have them added to their inventories upon their deaths.
Mod fixes totally wrong specular lighting, and lack of muzzle flash lights on viewmodel.
Mod focused on improving various parts of game's LOD system, removing node, texture and material limits, adding animation and specular support, and fixing tree LOD.
Fix for massive shaking during aiming caused by floating point precision loss.
A simple scriptrunner that makes the three Armored Vault Jumpsuits (13, 21, 101) repairable with any non-unique Vault Jumpsuit and either common variant of Leather Armor.
It has been said that Implied Hypnotics Inc. worked secretly on a device able to transport you from one place to another by warping space time continuum. Is it a legend or is there some prototype somewhere in an abandoned office in Freeside? You are about to find out.
These are some scriptrunner files for classic equipment mods so you can hide those ESPs.
Replaces many static objects in the game with vanilla items. Doesn't add any new items.
Adds Mirelurk Eggs to the game. With TTW, also adds Steamed Lakelurk and tweaks the original items.
Changes Voracious Reader to unlock recipes rather than forcefully convert books.
Puts Valence headgears in the Earrings slot, allowing them to be worn with anything. (to my knowledge)
Y-3 implant now removes radiation effects from items instead of "undoing" them.
Adds map markers to the strip and freeside while properly handling game interactions, such as moving NPCs in the strip.
Just some personal minimalist and black themed intro slides I made.
Files to bring realistic stats and other changes to guns using Scriptrunner.
Adds a small quest to Old World Blues which unlocks a Sierra Madre Vending Machine.