Th3Overseer Mod Collection

Rondson
1 1
20 August 2025, 19:12
cc @Kraken, please advice on the following:

I ran into a compatability issue (don't know hard or soft) in case of a High desert with the MoreMojave installed (https://www.nexusmods.com/newvegas/mods/69809 - this version)

Issue being: entrance to the commune is walled off by two bits (screenshots provided with refss)



https://gyazo.com/eb33c033edd9047b54e80ba4f253c271

I have no foggiest about texture or map, geck and other methods of editing. How can I safely tinker with that issue? Regards.
RevanKnight56
1
29 June 2024, 04:06
I'm running into an issue at the Mojave Outpost. I haven't started The Initiation yet, but the Unfunny Retard from Eliza is following me non-stop and he only has generic lines when I try to talk to him. How am I supposed to get rid of him? Or am I missing something?
1 reply
xian
1
24 August 2024, 10:35
Is this compatible with FPGE and/or NVB1 and New Vegas Killer?

I know i read in the past that the older versions had some issues with FPGE at least (can't find the post anymore that mentioned it).
1 reply
PeterGozinya
1
11 April 2024, 22:34
I'm confused, is this an add on with new story lines to complete after beating the original game? Or is this a texture overhaul/glitches/bug fix mod?
1 reply, 3 total
2 replies
boomboomsha
1
27 February 2025, 15:13
Is this a full replacement of the original series of mods, or are these files meant to be used in conjunction with them? It's unclear if these require the original files or not.
1 reply
AniHVX
1
25 June 2024, 12:00
I experienced two dialogue bugs in Depth of Depravity using this version. The first was a bug was during "The Low, Sad Moan of Prey" when after you speak top the reverend and told to investigate further into Stan Gold, the woman at the frost reception desk doesn't have any dialogue to advance the quest. I tried several save point reloads and a few hours of troubleshooting but came up with no solution. I had to use setstage to move onto the next part to talk to the archivist.

The second one is during Happy To Be Here, where at the end you need to return to O'Neil to let him know what happened to his neice. When arriving there was no dialogue available for him other than "Goodbye" Once again, sadly having to set stage in order to complete this quest while missing out on his final dialogue. :/