Th3Overseer Mod Collection

1.0.4 The High Desert
th3overseer:

- Edgar Tong will hopefully stop wandering away from the bar to listen to NPCs say "LATER" to him.
- Moved a clipping sign in the Eagle.
1.0.4 The North Road Remastered
th3overseer:

- Changed the world model of the Wristbreaker.
1.0.3 Headhunting
th3overseer:

- A skill magazine in the Bodean compound was owned by the Legion (?). Fixed.
- Jeremiah Longbush bought a robot to help him with Cazadors.
- Fixed a typo in Tully's dialogue.
- Fixed a typo in a Headhunting report.
- Tully's HQ is slightly less green.
- Added some little lights next to the keycards in the ghoul bunker in Headhunting, even though they're not hidden in the first place and you people just need to bother THINKING for once. Maybe try using those round, squishy objects inside your otherwise-empty skulls... But no, if the game doesn't hold your damn hand and give you quest markers for every little thing, then it's "badly designed", and maybe "bugged". Yeah, I *forgot* to unlock the doors. Totally. It's *definitely* because *I'm* a talentless hack, and not that you people would need a travel guide and GPS assistance to circumnavigate a paper bag. Fixed!
th3overseer:

- Made a generic Eliza khan look less like a bored middle school teacher.
- Added collision to a sign.
- Covered some mesh seams in Sullivan's Den.
- Made the Khan party at Spring Mountain slightly drunker.
- The gold bars in the poker hall were never unobtainable, or even particularly well-guarded... But since so many people sent me messages bragging about how they "managed" to steal the gold while acting like it's a big triumph, I can only surmise that the people yearn for this task to be challenging. Accordingly, I've placed an invisible wall over the safes so the "challenge" is real.

JD:

- Made a change to the entrance to the poker hall to fix an error that kept happening in the navmesh with the door portals.
1.0.3 The Initiation
th3overseer:

- Changed AI package of the Initiation khan with the sniper rifle, since so many mods interfere with his leaning spot.
- Killing legionaries in Big Daddy's cave should *hopefully* no longer insta-fail all Caesar's quests.
1.0.4 The Depths of Depravity
JD:

- The encounters with the bounty hunters towards the end of Depths will actually work properly now.
1.0.3 The High Desert
JD:

- Fixed typos (missed punctuation, a misspelled word) in some of Silas Greeb's lines.
- Fixed typo in one of Ophelia's lines.
- Fixed typo in one of Danielle's lines.
- Moved the door that appears near Mendoza to hopefully make it less fidgety with collisions.
- Fixed typo in an objective in Eli Young's quest (duplicated word).
- Forwarded a fix from YUP (water type in the Sunken Beach House).
JD:

- Forwarded some interior cell fixes from YUP to improve compatibility (Lucky 38 Floor 22 Suite).
- Included an optional ESP that improves compatibility with New Vegas Mesh Improvement Mod for the billboard in the Office of Mojave Affairs (it just moves the note activators away from the billboard).
1.0.3 The Depths of Depravity
JD:

- Made changes to mod-specific navmeshes.
- Changed when Specialist Morgan gives the player the second reward to the beginning of the dialogue rather than the end.
- Fixed a typo in one of Specialist Morgan's initial greetings.
- Taking Eddie Hurst's quests either booted the player out of dialogue or went back to the rest of the choices. The latter is now the fully-expected behavior.
- Forwarded some interior cell fixes from YUP to improve compatibility with mods in guides such as Viva New Vegas that just about everyone uses (cells changed are The Thorn, The Tops 13th Floor, Ultra-Luxe Casino, Mick & Ralph's).
- Fixed typo in an objective in one of the Eddie Hurst quests.
1.0.3 The North Road Remastered
JD:

- Fixed erroneously moved building in Bonnie Springs that got whoopsie'd in development years ago.
1.0.2 The High Desert
th3overseer:

- Fixed the navmesh in the Ghoul Reaver cave.

JD:

- Made small adjustments to cover edges on the new navmesh for the Ghoul Reaver cave.
1.0.2 The Depths of Depravity
th3overseer:

- Adjusted Brecker's appearance.
1.0.2 The North Road Remastered
th3overseer:

- Added a dead guy with a note outside of the Raider Trench, explaining why it's locked and when the player may expect to find it unlocked.
- Worm's base in the North Road is more visually distinct.
- Changed some of the generic North Road raiders around Steak Knife's cave to spawn with Powder Ganger gear.
1.0.2 Headhunting
Just a BSA repack and a body/face mod regen. Also updated the version number to be consistent with the others even though there was no real changes.
th3overseer:

- Fixed a typo on a terminal.

JD:

- Adjusted the volume levels on Rivas's voice.
- Moved two idle markers in Sullivan's Den to (hopefully) prevent Sullivan just walking endlessly into the planters at the back wall.
- Adjusted the navmesh in the poker hall.
- Added additional one-liners to Roy Sullivan to do something about the zoom-in that occurred when trying to talk to Roy after taking a quest.
1.0.2 The Initiation
th3overseer:
- Fixed a void in the floor of Big Daddy's cave.
- Made the bonfire in Big Daddy's cave actually burn players who jump into it.
- Added a couple collision meshes to a spot in the Big Daddy cave where there was a potential for players to get trapped.

JD:
- Adjusted the volume levels on Rivas's voice.
1.0.1 The High Desert
Made change to Ophelia's base home package to prevent her from staying locked to the commune's entrance.
Made change to Fresh Start that should hopefully fix the crash that prevented some users from making Ophelia the prophet.
Fixed an errant package on a mod-placed NPC near Red Rock Canyon.
1.0.1 Headhunting
Fixed some of Joe Tully's topic choices that were meant to be accessible at all times but were only available under certain conditions.