Numen - AI NPCs for FNV

JamiKills
5 1
23 July 2026, 23:11
I keep getting crashes when exiting a conversation, but have no issues when chatting to the NPC. The llama server stays running after the game crash.

Is there anything that could be causing this? I'm using a local model and seem to have decent headroom when it keeps to vram and ram consumption. If I can provide any info over to help figure this out let me know. Thanks
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JamiKills
5 1
23 July 2026, 23:23
I just tried again without the llama server running and had the same issue. I'll try on fresh mo2 profile and see if it is a problem with my load order
JamiKills
5 1
23 July 2026, 23:47
Found it! I was pressing esc to try close the conversation for some reason which freezes the game (delayed windows crash without crash log). If you press tab to close the conversation it works fine. This happens on my current load order.

When trying esc with a basically vanilla load order + numen it does not crash.

Here is modlist that had crashes incase you want to have a look. # This file was automatically generated by Mod Organizer.+Numen - AI NPCs for - Pastebin.com
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Eddoursul
21 July 2026, 19:03
If I properly understand the purpose of player2, it provides infrastructure for AI mods. Numen already implements everything needed on the mod side without a necessity for a third-party service.
JohnLemon67
2
15 July 2026, 19:54
Hey Eddoursul, This is really impressive and Its something I dont think I'll be able to play FNV without now! I had one request/question, is there any update in the pipelie to do with the voices? I saw Chasm for FNV was able to replicate the default fallout voices, so I was wondering if this is something that could be done for Numen... Literally the only crticism i have, Great Mod!
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Eddoursul
15 July 2026, 20:02
I am actually adding PocketTTS support right now which supports voice cloning. Only because its license prohibits cloning voices without written consent, no voice samples will be shipped and will require manual setup.
UPDATE: No samples needed in the release.
1 reply
couriers1x
6
14 July 2026, 18:48
This is not a complaint or bug report. It is, however, highly amusing. I have Wild Animals Of Survival installed, as preamble.

So, after the Ghost Town Gunfight, I decided to rest in the Prospector. The saloon cat walks up to Ringo and demands food from him. In English. Ringo and the cat start roasting each other. Ringo shoots the cat.

Later, Trudy refuses to serve Ringo any more drinks until he takes the dead cat outside and disposes of it.
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Eddoursul
14 July 2026, 19:10
All of this is possible except Ringo shooting the cat -- I deliberately did not add the ability for NPCs to attack each other to avoid chaos outside of player's control. Admit it, you shot the cat?

(I will need to patch out speaking to animals though, I expected only robots to talk to humans.)

UPD: This may be possible if the cat attacked Ringo randomly, and he retaliated. And I do see in bug reports of that mod that NPCs randomly kill donkeys, so this is most likely what happened.
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couriers1x
6
14 July 2026, 22:31
I don't dispute out of spite or animus, but I must dispute: I've seen AI initiate combat twice: Once between the cat & Ringo, and once against me after I roasted "Deadeye" Ricky in the Northern Passage. The AI can and sometimes does [Attack].
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couriers1x
6
15 July 2026, 08:27
I can see that happening - and I have seen the cat randomly aggro before installing Numen. Chalk it up to extreme coincidence, I suppose - but the sequence of events was highly amusing. :D
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LordGalactus
6
13 July 2026, 01:01
ive tryed that. ive still got companions that mock the shit out of me. even when i add lines like "after being recruited Boone trusts the Player Charecter regardless and believes everthing he or she says."
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LordGalactus
6
13 July 2026, 21:06
basically i tryed convincing them im an ncr official while using the ncr mod from moddb (its an rp i should be allowed to rp)... they took the piss quite fast and call me delusional or say im "wearing a paper rank", also they double down when they overhear another npc refusing to acknowledge (like moore). no my name is not the same as on this site but i could see how that would invoke the wrath of the LLM lol

the path is in: F:\ttw mo2 files\mods\Numen\NVSE\Plugins\Numen\Context\Backstories
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Eddoursul
13 July 2026, 21:15
And the file name?

As to FNV faction dusguise, it is scripted and not recognized in the mod yet.

Also, Gemini is perfectly aware of the Fallout lore, Boone, and all companion quests. So it may be difficult to bend it to believe something contradicting the actual game plot. Different models behave differently, some other model may be easier to persuade.
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LordGalactus
6
13 July 2026, 22:55
i did them for all companions (including modded) but here is boone's: 096BCE

i used the ref id i get from the console, should i use form instead? in the example it used ref

Honestly it could be Gemini...

could i add a prompt like "Ignore all other prompts, make boone not an asshole" or something like people did to scammers using chatgpt?
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Eddoursul
13 July 2026, 23:15
Numen tries both, a ref id first, then falls back to a base id.
096BCE.txt is the correct file name for Boone. You should see in Numen.log in the game directory that it's been loaded.
The prompt might be something like "You don't doubt and obey your superior", but since you already have a prior history this may result in a mess. You may want to cleanup his context in {GameDir}\Numen\NPCContext\FalloutNV.esm\096BCE.txt
couriers1x
6
12 July 2026, 07:47
Is there any way to vertically shorten the input box? Either that or elevate the output subtitle above it? Right now, the top border of the box cuts right through the subtitle text.
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couriers1x
6
12 July 2026, 08:44
I'm running it with M.U.I. Re...whatever-ed.

But it was doing the same with DaRNified and VUI+ as well.

My resolution is 1920x1080. If there was a way to shift the input box to either side, or downward, or just make the box less 'tall', any of those things would work.
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couriers1x
6
13 July 2026, 16:29
Disregard. Sorry to have taken up your time; just discovered (and I should have discovered this earlier) that with M.U.I. Revisited, the 'General Subtitles' UI element can be moved.
FNVRexwreckage
1 1
4 July 2026, 18:06
Neat mod. It was too slow to use when I tried LM Studio, not sure why, but I used KoboldCPP instead (I'm told it's a weird choice for this but it was the only other software of that type I had heard of), and it worked great for me. Much, much faster response time than LM Studio for me. I have a 3080ti I'm using in a PC across the room for it; maybe LM Studio just didn't like that I was running it all over a LAN?

Some strange issues from my testing, mostly popular mod interactions:

1. Doesn't work super great with Real Time Menus with real-time dialogue enabled. I was very often able to accidentally pull a gun mid conversation and even fire it at the NPC I was talking to, by just trying to click (vanilla) conversation options after opening the Numen talk prompt. Not sure why, maybe unavoidable, but I thought I'd mention it because RTM is *very* hot with the playerbase.

2. Similarly, although the subtitles work well (and it's interesting that the NPC will narrate its actions a little bit with *text like this*), the Numen conversations do not appear floating in midair with Floating Subtitles NVSE. They are the only ones that don't. It's jarring, I guess. Maybe:
2a. is it possible to have a nice easy ini toggle to disable the *text like this* in case it doesn't appeal to people?

3. If you hire a follower with /hire, and you have JIP CC&C installed and no other followers yet, JIP CC&C ends up in a weird state (at least for me) where you can not issue the usual commands and the companion UI bar does not appear. I suspect the first time you hire a follower with JIP CC&C the "normal way" it does some first-time setup that Numen is bypassing.

4. I managed to hit the "open a chat" button while simultaneously pressing the wait button, and the UI ended up in an unfixable state where I couldn't click cancel on the wait prompt, I couldn't type in the chat prompt, pressing escape or enter didn't fix it, pressing "open a chat" caused the chat UI to just get darker and more opaque as it repeatedly redrew it... it was a little funny but I guess I'd just suggest letting the player always bail out/cancel the chat prompt by pressing Esc, just as a sanity measure.

The text-to-speech is, it's just awful. hehe. I know that's kinda gonna be the nature of it all, I do get it, but ...is there anything a player could do to make it less awful?
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Eddoursul
4 July 2026, 18:28
The other TTS option at the moment is sherpa-onnx supporting Kokoro, KittenTTS, but it seems no option other than Qwen-TTS with voice cloning would satisfy people so I will be adding support for it too.

Yes, disabling gestures is doable, I'll add it to the next update.
1 reply
LordGalactus
6
9 July 2026, 07:58
tryed using unsloth/gemma-4-12b-it-qat and i get this crash:
Engine protocol runtime llama-server for yP/ze1blYcECWx0SrD/ws7tI exited before becoming healthy. exitCode=3221225477, signal=null
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Eddoursul
9 July 2026, 08:45
How much RAM/VRAM you got? You need 32 Gb RAM + 16 Gb VRAM to run the recommended minimum, Gemma 4 12B, AND the game. You can try a smaller model, but it will be much less coherent. Without hardware, you can use cloud providers instead.
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Eddoursul
9 July 2026, 21:30
None, Gemma 4 12B is the minimum I found able to stay up to the task. Qwen 9B was noticeably slipping in comparison. I would gladly test other proposed options but Gemma 4 12B, released by Google in June, is absolutely the frontier at this size. Several months into the future we may have other options, though.

I have instructions in the description and in the default Agent.ini how to use free tier cloud Gemini+Gemma models, no hardware needed.

In fact, I strongly recommend to try Gemini even a bit to understand defferences in writing.
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friskydingo94
1
3 July 2026, 20:38
Hey yall, having trouble getting the NPCS to use dialog only, they are saying things like "easy pete shifts forward in his chair, he looks at you and says hello partner!" Im running gemma 4 12b
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