Numen - AI NPCs for FNV


1 reply, 4 total
LordGalactus
6
13 July 2026, 21:06
basically i tryed convincing them im an ncr official while using the ncr mod from moddb (its an rp i should be allowed to rp)... they took the piss quite fast and call me delusional or say im "wearing a paper rank", also they double down when they overhear another npc refusing to acknowledge (like moore). no my name is not the same as on this site but i could see how that would invoke the wrath of the LLM lol

the path is in: F:\ttw mo2 files\mods\Numen\NVSE\Plugins\Numen\Context\Backstories
1 reply, 3 total
Eddoursul
13 July 2026, 21:15
And the file name?

As to FNV faction dusguise, it is scripted and not recognized in the mod yet.

Also, Gemini is perfectly aware of the Fallout lore, Boone, and all companion quests. So it may be difficult to bend it to believe something contradicting the actual game plot. Different models behave differently, some other model may be easier to persuade.
1 reply, 2 total
LordGalactus
6
13 July 2026, 22:55
i did them for all companions (including modded) but here is boone's: 096BCE

i used the ref id i get from the console, should i use form instead? in the example it used ref

Honestly it could be Gemini...

could i add a prompt like "Ignore all other prompts, make boone not an asshole" or something like people did to scammers using chatgpt?
1 reply
Eddoursul
13 July 2026, 23:15
Numen tries both, a ref id first, then falls back to a base id.
096BCE.txt is the correct file name for Boone. You should see in Numen.log in the game directory that it's been loaded.
The prompt might be something like "You don't doubt and obey your superior", but since you already have a prior history this may result in a mess. You may want to cleanup his context in {GameDir}\Numen\NPCContext\FalloutNV.esm\096BCE.txt