Numen - AI NPCs for FNV


couriers1x
6
14 July 2026, 18:48
This is not a complaint or bug report. It is, however, highly amusing. I have Wild Animals Of Survival installed, as preamble.

So, after the Ghost Town Gunfight, I decided to rest in the Prospector. The saloon cat walks up to Ringo and demands food from him. In English. Ringo and the cat start roasting each other. Ringo shoots the cat.

Later, Trudy refuses to serve Ringo any more drinks until he takes the dead cat outside and disposes of it.
1 reply, 4 total
Eddoursul
14 July 2026, 19:10
All of this is possible except Ringo shooting the cat -- I deliberately did not add the ability for NPCs to attack each other to avoid chaos outside of player's control. Admit it, you shot the cat?

(I will need to patch out speaking to animals though, I expected only robots to talk to humans.)

UPD: This may be possible if the cat attacked Ringo randomly, and he retaliated. And I do see in bug reports of that mod that NPCs randomly kill donkeys, so this is most likely what happened.
1 reply, 3 total
couriers1x
6
14 July 2026, 22:31
I don't dispute out of spite or animus, but I must dispute: I've seen AI initiate combat twice: Once between the cat & Ringo, and once against me after I roasted "Deadeye" Ricky in the Northern Passage. The AI can and sometimes does [Attack].
1 reply, 2 total
1 reply
couriers1x
6
15 July 2026, 08:27
I can see that happening - and I have seen the cat randomly aggro before installing Numen. Chalk it up to extreme coincidence, I suppose - but the sequence of events was highly amusing. :D