zombiemaker1997
4
3 December 2023, 00:03
Thank you for the clarification. Seems the only scripts that mention the control is CWxScannerQuestScript and CWxScannerStop, so I went ahead copied the scripts into an override esp and made the changes there but it doesn't seem to change the key even though the new file is overriding the old scripts. Did I miss anything or should I just have edited the original scripts?

I read that you shouldn't mess with the original scripts of a mod and use an override esp instead to avoid potential problems, so thats why I did it that way.
1 reply, 4 total
Eddoursul
3 December 2023, 00:19
In CWxScannerQuestScript, you have five calls:

SetOnControlDownEventHandler CWxScannerOnScan 0 5
EnableControl 5
set iControl to GetControl 5
SetOnControlDownEventHandler CWxScannerOnScan 1 5
DisableControl 5
Make sure to change all of them. Did you compile your script in the GECK? If you did this in xEdit, it won't work, it only updates the source field.
(I'll probably add the option to change it in the next patch, I just don't know when it's going to happen.)
1 reply, 3 total
zombiemaker1997
4
3 December 2023, 04:42
Yup that must be it then, I didn't have the GECK so that explains quite a bit. After opening it up, how do you compile the script? I found CWxScannerQuest but am unsure what to do with it from here.
1 reply, 2 total
1 reply
zombiemaker1997
4
3 December 2023, 05:47
Alright awesome, worked like a charm. Thanks a ton for walking a novice like me through the process. Makes me wonder what xEdit is even for if the GECK is where all the magic happens.