Pardon me but I've looked through the description, the data sheet, the comments, the PN description, and the PN datasheet and haven't seen any mention of what changes if any were made to Implant Y-3. I'd check the PN comments on Nexus but they number in the thousands and even with the search feature I shudder at the potential volume. The reason I'm looking for this information is because I'm wondering if installing Piber's mod would be redundant and the reason I'm making a comment here instead of looking in xEdit myself is because I'm in the middle of putting together my modlist (building of VNV naturally) and haven't gotten this mod installed just yet. Thank you in advance if you take the time to reply.
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Cyberware reimplements Y3 functionality to use the NVSE event manager without changing how it works (undoes radiation damage).
Piber's mod removes the vanilla effect before it applies.

Both methods will fire together because my new implementation is instant, and Piber's mod won't be able to fire before Cyberware like it does with vanilla.

As a result, Y3 will start removing radiation damage when taking it instead of merely negating it. So basically, consumables would start acting like Radaway.
I did not test it in practice, just looked over what the scripts do.
1 reply
That sounds broken in a fun way. Thanks for the reply.