Cyberware 2281
Hey I have a suggestion! Would it be possible if you make the implants implemented (pun intended) into random loot or deceased NPCs? Instead of a stealthboy or an energy weapon, you'd see a random implant. Maybe in a locked safe?
I can't help myself by going to the exact same locations to grab the implants I want; I'd like a bit of randomness to my playthroughs.
If not, is there a way to do this in xEdit? Thanks Eddoursul!
I can't help myself by going to the exact same locations to grab the implants I want; I'd like a bit of randomness to my playthroughs.
If not, is there a way to do this in xEdit? Thanks Eddoursul!
I agree, I am thinking how to address this too. For example, I could randomize implant locations, or add the implants to bosses and other notable NPCs.
To drop implants as random loot, you'd need to lower their prices considerably. It's doable in xEdit, add MISC items from the mod to containers and/or leveled lists. Although this may be easier to do in the GECK with drag and drop.