Cyberware 2281
1 reply
Can't seem to figure out how to make AR Scanner work, as well. I followed and installed Viva New Vegas Extended mod guide + a few other mods. I've tried aiming down on both friendlies and enemies alike using a hunting rifle with no scope, but the prompt won't appear on my end. I saw on another comment that you said VUI has issues, which I have installed. Tried disabling it but still can't make it work. Though, when I changed my load order to make Cyberware.esm last, I tried it again and this time, I was able to get a glimpse of a HUD of some kind after I aimed at Boone. It would only happen after I aimed at him for a few seconds while spamming "E".
1 reply
The mod is practically perfect, and you've provided documentation to make your own implant. What's there not to love!?
But I'd like to ask. Is it possible for the stealth nanobot effect, or any other effect for that matter to be added to armor? For instance, I want to update the stealth suit to have the nanobot effect. Would this be possible in FNVEdit or Because I assume it's not like just adding it to a Form list like the way it was in Project Nevada.
But I'd like to ask. Is it possible for the stealth nanobot effect, or any other effect for that matter to be added to armor? For instance, I want to update the stealth suit to have the nanobot effect. Would this be possible in FNVEdit or Because I assume it's not like just adding it to a Form list like the way it was in Project Nevada.
1 reply
It's possible, I did something similar in Enhanced Vision, only this would be a completely different mod.
1 reply
Follow Viva New Vegas on how to install mods in a way someone may be able to help you. Nobody got time to debug a mess in Data.
I've noticed some conflicts regarding some changes made by YUP, and an override that is confusing me, and I wanted to confirm things before I go about patching them, especially since you said you forwarded the changes made by YUP. Some of the locations where the implants have been placed had changes made by YUP to remove the "Has Water" flags and the water noise, which were not carried over, in Vault 34 Armory, Vault 19 Sulfur Cave, Vault 22 Oxygen Recycling, Jacobstown Lodge, and Great Khan Supply Cave (3CBSCave3). I also found that in WastelandNV [WRLD:000DA726] you've changed Water (and LOD Water Type) from Potomac [WATR:00030009] to NVCleanWater [WATR:001009CA]. I wanted to know if I should be keeping these changes or if it's ok for other mods to override them. Thanks for your help :)
1 reply
1 reply
https://mod.pub/account/modl-onboarding
Does it work with running MO2?
Does it work with running MO2?
1 reply, 5 total
1 reply, 4 total
1 reply, 3 total
1 reply, 2 total
1 reply