Cyberware 2281
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FNV has several guides for newcomers, explaining how to install mods. See Viva New Vegas or Blue Moon for instructions.
Hi! I'm currently using your mod, TTW version. Problem is I cannot find some of the implants at dc. I've searched whole place mentioned on the spreadsheet, but I cannot find them(bionic eyes and adrenaline booster). Could you edit spreadsheet's dc locations more specifically like nv ones?
Thanks for great mod.
Thanks for great mod.
When ADS with the red dot sight on the mp5 ("police submachine gun") while the Nanobots stealth field is active, an oval in the middle of the red dot sight holo panel is covered with the stealth field texture, and the dot disappears, making it impossible to aim.
Not necessarily a bug, but probably an unintended visual conflict. Not sure if it's an issue with Cyberware or with Another Millenia.
Here's my load order (VNV+MEG): https://pastebin.com/jHGt6Nuk
Not necessarily a bug, but probably an unintended visual conflict. Not sure if it's an issue with Cyberware or with Another Millenia.
Here's my load order (VNV+MEG): https://pastebin.com/jHGt6Nuk
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Hey, sorry in advance if this has been asked before but is there a way to change the hotkeys, specifically for the AR scanner? I'm in FNVEdit looking at all the CWxScanner script sources but can't find any references to the activator key other than maybe "EnableControl 5". I feel like that might be it since '5' is the "IsControlPressed" designation for 'Activate' but I'm not really too knowledgeable on this stuff and don't want to assume anything.
Just want to change the key to something else so I don't have to mess with B42 Contextual Leaning's keys (it uses Q and E to lean left and right respectively so having the scanner also on E is kinda inconvenient).
Just want to change the key to something else so I don't have to mess with B42 Contextual Leaning's keys (it uses Q and E to lean left and right respectively so having the scanner also on E is kinda inconvenient).
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Thank you for the clarification. Seems the only scripts that mention the control is CWxScannerQuestScript and CWxScannerStop, so I went ahead copied the scripts into an override esp and made the changes there but it doesn't seem to change the key even though the new file is overriding the old scripts. Did I miss anything or should I just have edited the original scripts?
I read that you shouldn't mess with the original scripts of a mod and use an override esp instead to avoid potential problems, so thats why I did it that way.
I read that you shouldn't mess with the original scripts of a mod and use an override esp instead to avoid potential problems, so thats why I did it that way.
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In CWxScannerQuestScript, you have five calls:
(I'll probably add the option to change it in the next patch, I just don't know when it's going to happen.)
SetOnControlDownEventHandler CWxScannerOnScan 0 5
EnableControl 5
set iControl to GetControl 5
SetOnControlDownEventHandler CWxScannerOnScan 1 5
DisableControl 5Make sure to change all of them. Did you compile your script in the GECK? If you did this in xEdit, it won't work, it only updates the source field.(I'll probably add the option to change it in the next patch, I just don't know when it's going to happen.)
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First, install GECK Extender https://www.nexusmods.com/newvegas/mods/64888
Find "Script" in the category tree on the left (CWxScannerQuest is in "Quest").
Find the scripts using the quick search field.
Edit and save the scripts.
Find "Script" in the category tree on the left (CWxScannerQuest is in "Quest").
Find the scripts using the quick search field.
Edit and save the scripts.
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