Tale of Two Wastelands

somebody knows what this means?

XD3_INVALID_INPUT /* invalid input/decoder error */
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Usually it means unsupported game version or language.
What versions of the game are supported?
Is this mod work with the epic games version of fo3 and fnv with the epic games patch?
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I want to download the mod but i have fallout 3 on gog and new vegas on steam (they're both in french), does the mod will still work despite that?
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Now that everything is set up following the instructions step by step, I CTD 100% of the time a few seconds after selecting 'New Game' in the main menu. The loading screen appears with the roulette wheel, which spins for a second or two then CTD. Of note, I only have the required mods and no additional mods whatsoever. All checks using the console with tilde key at main menu where successful.

From Crash Log: Exception C0000005 caught!
GAME CRASHED AT INSTRUCTION Base+0x00757AA9 IN MODULE: F:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Hi, was just linked to this mod, which sounds awesome (though the installation looks daunting).

I was just curious how game flow is supposed to work.
Are we to play through FO3 and DLC and then hop the train to NV?
Or the other way around?

And how does it handle the NV intro if you started with FO3?
I'm guessing we don't get reset after being shot in the head.
As an SEA user, im unable to connect to the download server for this mod, many of us SEA modders have had this issue. thank you so much for the support you guys provide for this mod but id like to request an alternate link/mirror

(edit)in the mean time if any other sea users see this try a vpn. the speeds are horrible and it took me a long while but it is possible!
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I am working on adding download mirrors in Asia.
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i appreciate it man thanks a lot
I have followed the installation instructions, but there's no options to launch Tales of Two Wastelands from MO2. I have the options of New Vegas, Fallout Launcher, Explore Virtual Folder and NVSE.
Will ttw 3.3.3 be backwards compatible with 3.3.2 mods?
Is this TTW installer outdated? i just installed it on a separate installation and i found that it says yupttw.esm is at 12.4 version number. This is way before the hotfixes and bugfixes that were added later on as optionals in the ttw discord. Is this intentional?
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TTW takes awhile to update so YUP gets updated a lot between our updates, we're keeping up with them as we finish 3.3.3
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If someone could pin this comment to help others that would be very appreciated.

PONY EXPRESS BOXES
(you can ship your loot back to various settlements without having to carry it!)

As a newcomer to TTW (finished FO3 and NV years ago) I was surprised to find one of these boxes outside of Rivet City and upon reading the instructions, it sounds like a great idea...HOWEVER

There is no mention of where the other boxes are or how they work anywhere on the TTW website or reddit or anywhere on the internet. After digging around for a while I found an old TTW forums comment by chucksteel from 2013 talking about potentially adding these boxes as a feature to a mod named TTWInteriors. In this comment they envisioned adding 8 boxes in total to the CW. I then read through TTW changelogs and found this entry in the log for 3.2 (3-2): "Added five Pony Express boxes to the Capital Wasteland (thanks pintocat!)"

>inb4 "why mention it, it works like the Mojave express"
Yes but this is clearly the Capital Wasteland and these boxes have never been in Fallout 3 so obviously people will have no idea these are in the game to begin with let alone where to find them.

I think it would be great to tell new (and old) TTW fans about this feature on somewhere like the FAQ or on the bestoftimes site. Now, I haven't found the other boxes yet but based on the same thread from 2013, the locations might be these: "Tenpenny, Canterbury, Rivet City, Megaton (+ one more)"

Once I've found them myself I will confirm in a reply to this comment.